我的世界基岩版 Beta & Preview 1.19.50.20 发布

FEATURES AND BUG FIXES
特性和漏洞修复


VANILLA PARITY
原版特性同步

SPECTATOR MODE
旁观模式

  • Spectator Mode has moved from an experimental toggle into the base game
  • 旁观模式已经由实验性游戏选项移动到了基本游戏内容中
    • Please remember worlds that have used Experimental toggles will always be flagged as Experimental. We recommend keeping these Experimental worlds separate from your main saves. More information can be found in this article .
    • 请牢记使用了实验性游戏选项的存档将一直会被标记为实验性,我们推荐您将这些存档和主存档分开存放。更多信息请见 这篇文章 。
  • Players can go in and out of Spectator Mode using the Personal game mode in the Settings Menu or the ‘/gamemode spectator’ command, if cheats are enabled (MCPE-156688)
  • 若已启用作弊,玩家可在单人存档的设置菜单中,或使用 ‘/gamemode spectator’ 指令进入旁观模式 (MCPE-156688)
  • Spectators have a reduced HUD that does not show the crosshair, hotbar, XP, health, hunger, or armor UI elements
  • 旁观模式下的玩家,交互界面会被简化,不展示十字准星、快捷栏、经验条、生命值、饥饿值或盔甲有关的 UI 元素
  • Player’s inventory, health, held items etc are unchanged when switching into Spectator Mode and when you leave Spectator Mode
  • 玩家的背包、生命值、持有的物品等等在进入/退出旁观模式时均不会改变
  • Spectators are always flying and cannot be grounded
  • 旁观模式下的玩家始终飞行,无法着地
  • Spectators pass through solid blocks and entities without collision
  • 旁观模式玩家可无视碰撞穿过固态方块和实体
  • Spectators can see out of solid objects when inside blocks
  • 旁观模式玩家在方块内时,可以看到外界的固态方块
  • Spectators cannot take damage and are not affected by any blocks, mobs, items, portals or effects
  • 旁观模式玩家不受伤害,不受任何方块、生物、物品、传送门或药水效果的影响
  • Spectators cannot use items or interact with blocks or mobs
  • 旁观模式玩家无法使用物品,也无法与方块或生物交互
  • Spectators cannot open their inventory or interact with block UIs like chests
  • 旁观模式玩家无法打开背包,无法与箱子等方块的 UI 进行交互
  • Spectators cannot be seen by mobs or other players except other players in Spectator Mode
  • 除非其他玩家也处在旁观模式,旁观模式玩家无法被生物或其他玩家看到
  • Spectators are not needed to sleep to pass the night
  • 旁观模式玩家无需睡觉来跳过夜晚
  • Spectators appear as a transparent floating head to other players in Spectator Mode
  • 对其他处于旁观模式的玩家,旁观者展示为一个透明的悬浮脑袋
  • When playing in first person, spectators do not see their arm or held item
  • 以第一人称模式游玩时,旁观模式玩家无法看到他们的胳膊或者持有的物品
  • Spectators generate chunks if they fly to new chunks
  • 旁观模式玩家飞到新区块时会触发区块生成
  • Spectators do not spawn any mobs
  • 旁观模式玩家不会导致任何生物生成
  • Non-persistent mobs around spectators will check for distance to any non-spectators when deciding if they should despawn
  • 旁观模式玩家周围的非持久生物在检查是否应当消失时,会确认与周围非旁观模式玩家的距离
  • Commands can select and act on spectators
  • 命令可以选中,也可以对旁观模式玩家执行操作
  • Open container, Command Block or Structure Block screens now close when players enter Spectator Mode
  • 玩家进入旁观模式时,打开的容器、命令方块或者结构方块的界面将会关闭
  • Spectator Mode now appears on the list of Personal Game Modes in Settings (MCPE-156688)
  • 旁观模式现在会出现在设置中的单人游戏模式列表里了 (MCPE-156688)

BLOCKS
方块

  • Dirt Path and Farmland collision are now one pixel lower (MCPE-12109)
  • 土径和耕地的碰撞箱低了一个像素 (MCPE-12109)
  • Players swimming above Mud will not have their screen covered (MCPE-153737)
  • 游泳穿过泥巴的玩家的界面不会被遮盖了 (MCPE-153737)
  • Projectiles landing on Mud will not repeatedly shake (MCPE-153744)
  • 落在泥巴上的抛射物不会一直抖动了 (MCPE-153744)
  • Amphibious mobs no longer have trouble pathfinding around Mud Blocks (MCPE-153961)
  • 两栖动物在寻路穿过泥巴时不会遇到问题了 (MCPE-153961)
  • Mud and Soul Sand Block bounding boxes now matches their visual bounding boxes for when a player places the blocks (MCPE-162252)
  • 玩家放置时,泥巴和灵魂沙的碰撞箱会符合其视觉上的包围盒了 (MCPE-162252)
  • Sugar Cane will break on next random tick when its water source is removed (MCPE-162351)
  • 若周围的水源被移除,甘蔗将在下一个随机刻被破坏 (MCPE-162351)
  • Fixed a bug where placed Light Blocks were invisible even while selecting a Light Block
  • 修复了即使正选中光源方块,放置的光源方块也不可见的问题

GAMEPLAY
玩法

  • Fixed blocks flickering when moved by Pistons
  • 修复了方块被活塞推动时闪烁的问题
  • Fixed an issue where breeding mobs with applied effects would result in the offspring having the effect bonuses permanently applied (MCPE-81890)
  • 修复了带有药水效果的生物繁殖后,后代无限时长受药水效果影响的问题 (MCPE-81890)
  • Piston’s arm now extends more smoothly (MCPE-155987)
  • 活塞臂现在能更加平滑的伸展了 (MCPE-155987)
  • Blocks attached to Pistons now move more smoothly (MCPE-146597)
  • 连接到活塞的方块现在移动的更加平滑了 (MCPE-146597)
  • Fixed a bug that could cause the player to teleport back to a portal after exiting it (MCPE-157494)
  • 修复了一个导致玩家退出传送门后传送回去的问题 (MCPE-157494)
  • Fixed an issue where signs would not play a placement sound when placed
  • 修复了放置告示牌不发出声音的问题
  • Maps corrupted by black pixels can now be repaired by revisiting corrupted areas. Previously affected maps can now be repaired by holding in main or off hand (MCPE-162421)
  • 带有黑色像素点地图可以通过重新前往损坏的区域进行修复。以前受影响的地图,现在可以通过在主手或副手上手持来修复 (MCPE-162421)

GENERAL
通用

  • Fixed Bat resting location being offset when at negative world height
  • 修复了负高度下蝙蝠的休息位置有偏移的问题
  • Fixed a bug where fully charged items were lost when going through a portal (MCPE-55279)
  • 修复了完全充能的物品在穿过传送门后消失的问题 (MCPE-55279)
  • Bubble columns are now properly generated above underwater Magma Blocks
  • 气泡柱现在可在水下的岩浆块上正确生成了

GRAPHICAL
图像

  • Applied ambient light to blocks moved by Pistons (MCPE-136928)
  • 对被活塞移动的方块应用了环境光 (MCPE-136928)
  • Fixed the brightness of the night sky when enabling RTX (MCPE-162445)
  • 修复了启用 RTX 后夜间天空的亮度问题 (MCPE-162445)

ITEMS
物品

  • Freshly crafted tools and armor now work the first time they are used (MCPE-161151)
  • 刚合成的工具和盔甲在第一次使用时能够正常工作了 (MCPE-161151)
  • Weapons, tools, and armor can now be dropped from the players inventory the first time after being renamed (MCPE-162132)
  • 命名后的武器、工具和盔甲现在可在第一次尝试时就被玩家扔出去 (MCPE-162132)
  • Fixed an issue where an entity at coordinate 0,0,0 prevented Pressure Plates from being placed (MCPE-161377)
  • 修复了位于 0,0,0 坐标的生物会阻止压力板放置的问题 (MCPE-161377)

MOB EFFECTS
生物效果

  • Jump Boost now consistently affects mobs ridden by players (MCPE-45823)
  • 跳跃提升效果现在将持续影响玩家骑乘的生物 (MCPE-45823)
  • Slow Falling now consistently affects mobs ridden by players (MCPE-126604)
  • 缓降效果现在将持续影响玩家骑乘的生物 (MCPE-126604)

MOBILE DATA
移动数据

  • Added a new Mobile Data Blocked screen on Android/iOS when mobile data is available but disabled in-game and Wi-Fi is not connected
  • 向 Android/iOS 设备添加了一个移动数据可用、Wifi 未连接,但游戏内禁用了移动数据时的移动数据禁用界面。

MOBS
生物

  • Increased Enderman follow range from 32 to 64 (MCPE-35306)
  • 将末影人的跟随范围由 32 调整到 64 (MCPE-35306)

TOUCH CONTROLS
触摸控制

  • In Preview, we’ve re-enabled the new stack splitting functionality for touch devices
  • 在 Preview 版本中,我们为触摸设备启用了新的堆叠物品切分功能
  • “Split Control” option will only appear in Classic control mode and only affect the Classic control scheme
  • “切分控制” 选项仅出现在旧版触摸控制模式下,且仅影响旧版触控方案
  • Fixed an issue where hotbar slots could not be touched in Crosshair and Touch control schemes in certain situations
  • 修复了启用分离控制的触控方案时,快捷栏的槽位在某些情况下无法触控的问题
  • Scrolling the inventory screen is easier as the dwell time has been increased to 180 milliseconds (was 120 previously). The dwell time is the length of time an item must be held before a drag action begins
  • 现在滑动背包界面变得更容易了,因为停留时间增加到了 180 毫秒 (之前是 120 毫秒)。停留时间是在拖动操作开始之前必须保持按压的时间长度
  • Untangled the connections between “Lock Joystick”, “Joystick Always Visible”, and “Joystick Visible When Unused”
  • 解除了选项“锁定摇杆”、“摇杆始终可见”和“摇杆未使用时可见”的关联
  • Added toggle “Delayed Block Breaking (Creative Only)” in Touch Settings to control this functionality
  • 向触摸控制设置添加了选项 “延迟方块破坏 (仅创造模式)”来控制此功能
  • Fixed an issue where double tapping touch control buttons can be difficult on high refresh rate screens (MCPE-156351)
  • 修复了双击触控的按钮在高刷新率屏幕上难以双击的问题 (MCPE-156351)
  • Improved the way that button presses and camera movements work in tandem in the new Touch Controls
  • 改进了新触控方案下按下按键和相机移动的协同性
  • Action buttons now show up when in a Boat while using Crosshair mode (MCPE-159376)
  • 若使用分离控制,在船中将会展示动作按钮 (MCPE-159376)

USER INTERFACE
用户界面

  • Fixed a bug where the boss bar name would not update when the boss’s name changed until the bar was reloaded by the player
  • 修复了若 Boss 名字改变,直到玩家重新加载,Boss 栏的名称才会变化的问题
  • A warning now appears when the player is about to lose changes when moving away from the Create New World screen
  • 玩家在退出创建新世界界面时,若有未保存的更改,将会展示一条警告
  • Changed the error handling of copying worlds to display a modal pop-up instead of a toast notification
  • 将复制世界时的错误处理由原来的弹出通知改为窗口消息
  • Fixed a bug causing the HUD to not rotate with the player’s direction while riding in a Boat in VR
  • 修复了 VR 模式下玩家在船中时,HUD 不随玩家位置旋转的问题
  • Changed the color of the description text for the “Allow mobile data for online play” option to be more readable (MCPE-162459)
  • 修改了 “允许使用移动数据在线游玩” 选项的描述文本,增加其可读性 (MCPE-162459)
  • Hotbar item text background is now affected by the Text Background Opacity slider (MCPE-79331)
  • 快捷栏物品文本背景现在会受到文本背景不透明度滑块数值的影响 (MCPE-79331)

COMMANDS
命令

  • Using the ‘/enchant’ command to apply the same level of enchantment no longer results in a higher level being applied (MCPE-153204)
  • 使用 ‘/enchant’ 指令对物品进行同等级的附魔时不会导致附魔等级增加了 (MCPE-153204)
  • Fixed an issue where hasItem wouldn’t correctly detect an item with a data value if hasItem wasn’t provided a data value (MCPE-162460)
  • 修复了若 hasItem 未提供数据值时无法正确侦测到带有数据值物品的问题 (MCPE-162460)

TECHNICAL UPDATES
技术性更新

GENERAL
通用

  • Min/Max distance values in sound events now only affect the sound event and not all events using the same sound (MCPE-154376)
  • 声音时间中的最大/最小距离值现在仅影响声音事件,并非所有事件均使用相同声音 (MCPE-154376)
  • Added client-side-chunk-generation-enabled toggle to server.properties
  • 将 client-side-chunk-generation-enabled 选项添加到了 server.properties

NETWORKING
网络

  • Added server property ‘enable-lan-visibility’ to disable the explicit LAN discovery by clients. This will prevent unexpected port conflicts when running multiple dedicated servers on a single host. Clarified port use in server logs and made error messaging more clear (BDS-1094)
  • 添加了服务器属性 ‘enable-lan-visibility’ 来禁用客户端显式查找局域网。防止在一台主机上运行多个专有服务器时可能发生的意外端口冲突。明确了服务器日志中端口的使用,使错误消息更加清晰 (BDS-1094)

STABILITY AND PERFORMANCE
稳定性和性能

  • Fixed a crash that would occur if the texture_index of a spawn egg was out of bounds. Now a content log error will be presented instead
  • 修复了刷怪蛋的 texture_index 超出范围时发生的崩溃问题。现在会展示一条内容日志错误
  • Added null ptr check when retrieving actor ref in CameraAPI to prevent crashing
  • 为防止崩溃,在 CameraAPI 检索活动对象引用时增加了空 ptr 检查
  • Fixed an issue where game would crash when Ender Dragon breath attack hadn’t hit blocks or fell into the void (MCPE-161204)
  • 修复了末影龙息攻击未碰撞到方块或落入虚空时游戏的崩溃问题 (MCPE-161204)
  • Fixed a crash that could occur when navigating down in the Villager screen with the keyboard
  • 修复了交易上使用键盘向下滚动时可能发生的崩溃

EXPERIMENTAL FEATURES
实验性特性

GENERAL
通用

  • Crafting Table UI updates when a block changes to a permutation with a different minecraft:crafting_table block component
  • 当某一方块的 minecraft:crafting_table 方块组件更新时,工作台的 UI 将会更新

SCRIPTING, APIS, AND GAMETEST FRAMEWORK
脚本,API 与 Gametest 框架

  • Fixed wireframes still rendering after using the /gametest clearall for distant gametest structures command
  • 修复了对远程 gametest 结构使用 /gametest clearall 命令后,其线框图仍会渲染的问题
  • Entity
  • Entity
    • Removed function runCommand . Consider runCommandAsync as an alternative
    • 移除了方法 runCommand . 考虑使用 runCommandAsync 替代
  • Dimension
  • Dimension
    • Removed function runCommand . Consider runCommandAsync as an alternative
    • 移除了方法 runCommand . 考虑使用 runCommandAsync 替代
  • Converted BlockRaycastOptions to an interface
  • 将 BlockRaycastOptions 转换为接口
  • Converted EntityEventOptions to an interface
  • 将 EntityEventOptions 转换为接口
  • Converted ScoreboardObjectiveDisplayOptions to an interface
  • 将 ScoreboardObjectiveDisplayOptions 转换为接口
    • Location type updated to IVec3
    • 位置数据类型已更新至 IVec3
  • Vector
  • Vector
    • add – updated a and b arguments to accept an IVec3 interface type
    • add – 更新了 a 和 b 参数以接受 IVec3 接口类型
    • cross – updated a and b arguments to accept an IVec3 interface type
    • cross – 更新了 a 和 b 参数以接受 IVec3 接口类型
    • distance – updated a and b arguments to accept an IVec3 interface type
    • distance – 更新了 a 和 b 参数以接受 IVec3 接口类型
    • divide – updated a argument to accept an IVec3 interface type
    • divide – 更新了 a 参数以接受 IVec3 接口类型
    • lerp – updated a and b arguments to accept an IVec3 interface type
    • lerp – 更新了 a 和 b 参数以接受 IVec3 接口类型
    • max – updated a and b arguments to accept an IVec3 interface type
    • max – 更新了 a 和 b 参数以接受 IVec3 接口类型
    • min – updated a and b arguments to accept an IVec3 interface type
    • min – 更新了 a 和 b 参数以接受 IVec3 接口类型
    • multiply – updated a argument to accept an IVec3 interface type
    • multiply – 更新了 a 参数以接受 IVec3 接口类型
    • slerp – updated a and b arguments to accept an IVec3 interface type
    • slerp – 更新了 a 和 b 参数以接受 IVec3 接口类型
    • subtract – updated a and b arguments to accept an IVec3 interface type
    • subtract – 更新了 a 和 b 参数以接受 IVec3 接口类型

来源:苦力怕553

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