FEATURES AND BUG FIXES
特性和漏洞修复
VANILLA PARITY
原版特性同步
SPECTATOR MODE (EXPERIMENTAL)
旁观模式(实验性特性)
- Spectator players no longer play sounds when entering/exiting bubble columns (MCPE-161536)
- 处于旁观模式的玩家在出入含气泡的水时将不再播放声音 (MCPE-161536)
FEATURES AND BUG FIXES
特性和漏洞修复
BLOCKS
方块
- Scaffolds now burn at a more correct rate, 1/4 of an item (MCPE-42949)
- 脚手架将以正确的速率燃烧(一个脚手架能烧出1/4个物品) (MCPE-42949)
- Breaking the block below a Snow-covered Flower now makes the Flower drop instead of the Snow Layer (MCPE-61609)
- 破坏被雪覆盖的花下面的方块时将掉落花本身而不是雪层方块 (MCPE-61609)
COMMANDS
命令
- Copying a bubble column with the /clone command no longer results in invisible water (MCPE-153903)
- 使用 /clone 命令复制时,若所选区域有含气泡的水时将不再会错误的导致水看不见 (MCPE-153903)
GAMEPLAY
玩法
- Reverted the change that caused Arrows and Tridents to stop moving (MCPE-162085)
- 恢复了一个会导造成箭和三叉戟突然卡住不动的更改 (MCPE-162085)
- Fixed an issue where Wither effect damage would be reduced by armor (MCPE-159407)
- 修复了凋零造成的伤害会因为有护甲值而降低的问题 (MCPE-159407)
GRAPHICAL
图像
- Fixed Beacon block suddenly disappearing when seen from a distance
- 修复了当距离很远时,会突然看不见信标方块的问题
MOBS
生物
- Fixed an issue where Drowned could change held items when attacking (MCPE-40288)
- 修复了当溺尸攻击时手持物品会改变的问题 (MCPE-40288)
TOUCH CONTROLS
触摸控制
- Improved the images for the three control schemes in the touch settings menu
- 在触摸设置中改进了触摸的三种控制方案的图片
USER INTERFACE
用户界面
- Fixed an issue where players couldn’t drag/drop or select items from the equipment page
- 修复了玩家不能从盔甲装备的页面拖放或选择物品的问题
- Changed the color of the text descriptions for the ‘Darkness Effect Strength’ and ‘Notification Duration’ accessibility options to a lighter shade to make them more readable (MCPE-162047)
- 在设置菜单的可访问选项中,更改了描述“黑暗效果强度”和“通知持续的时间”文本的颜色,使文本的阴影变浅,以使它们更加容易阅读 (MCPE-162047)
- Fixed an issue where users couldn’t swap unstackable items with touch controls
- 修复了用户无法使用触摸控制来交换不可堆叠的物品的问题
TECHNICAL UPDATES
技术性更新
ENTITY DOCUMENTATION
实体文档
- Removed experimental markers for The Wild Update entity behaviors and components
- 移除了荒野更新所遗留的实体的行为及组件的实验性标记
- Added documentation for minecraft:heartbeat. Rephrased some of the documentation
- 增加了 minecraft:heartbeat 这个文档,在文档中修改了一些语句描述
ITEMS
物品
- Added support for recipes to use item tags directly instead of item names
- 增加了对合成配方使用物品标签替换了旧的物品名称的支持
- Added new item tags
- 添加了新的物品标签
- Converted several recipes from code into their own recipe files
- 将几个合成配方从代码转换为了合成配方的文件
- Added several recipes using the new tags to override many old, item specific recipes (these still exist for backwards compatability):
- 添加了几个使用了新的标签的合成配方,这些新的配方覆盖了许多旧的使用了物品名称的合成配方(但这些仍然存在并且向后兼容):
- barrel, beehive, bookshelf, bowl, brewing_stand, campfire, cartography_table, chest, composter, crafting_table, daylight_detector, fire_charge, fletching_table, furnace, grindstone, jukebox, lectern, loom, noteblock, painting, piston, shield, smithing_table, smoker, soul_campfire, soul_torch, stick, stone_axe, stone_hoe, stone_pickaxe, stone_shovel, stone_sword, torch, tripwire_hook, wooden_axe, wooden_hoe, wooden_pickaxe, wooden_shovel, wooden_sword
- 桶、蜂箱、书架、碗、酿造台、营火、制图台、箱子、堆肥桶、合成台、阳光探测器、火药、制箭台、熔炉、砂轮、唱片机、讲台、织布机、音符盒、画、活塞、盾牌、锻造台、烟熏炉、灵魂营火、灵魂火把、木棍、石斧、石锄、石镐、石铲、石剑、火把、绊线钩、木斧、木锄、木镐、木铲、木剑
EXPERIMENTAL TECHNICAL FEATURES
实验性技术性特性
ADD-ONS AND SCRIPT ENGINE
ADD-ONS 与脚本引擎
- Implemented the has_property, int_property, bool_property, float_property, and enum_property actor behavior filters
- 实现了has_property、int_property、bool_property、float_property和enum_property 等活动对象行为过滤器
API
API
- Updated the API. See the list below for specific changes:
- 更新了 API. 以下是具体的更改内容:
- Events
- 事件
- Removed event tick- called each tick
- 删除了随机刻事件——它能调用每个随机刻
- System
- 系统
- Added run() – to queue a callback to run next tick, re-queue each tick to get behavior similar to tick event
- 添加了 run() ——要排队回调才能运行下一个随机刻,需重新排队使每个随机刻获得与随机刻事件类似的行为
- Block
- 方块
- Renamed property id to typeId
- 重命名属性id为 typeId
- BlockComponent
- 方块组件
- Renamed property id to typeId
- 重命名属性id为 typeId
- Entity
- 实体
- Renamed property id to typeId
- 重命名属性id为 typeId
- Added read-only property id: string- Returns a unique identifier for the entity. This identifier remains consistent across world loads.
- 添加了只读属性id: string 来返回实体的唯一标识符,这个标识符在整个世界的加载中保持一致。
- EntityComponent
- 实体组件
- Renamed property id to typeId
- 重命名属性id为 typeId
- ItemComponent
- 物品组件
- Renamed property id to typeId
- 重命名属性id为 typeId
- ItemStack
- 物品堆栈
- Renamed property id to typeId
- 重命名属性id为 typeId
GAMETEST FRAMEWORK
Gametest 框架
- Fixed a bug where EntityHurtEvent would not fire on Player death
- 修复了 EntityHurtEvent 在玩家死亡时不会触发的错误
- Renamed experiment GameTest Framework to Beta APIs
- 将 GameTest 框架重命名为Beta api
- The now-renamed Beta APIs experiment is still needed to access all beta APIs, including core Minecraft APIs and GameTest APIs
- 现在重命名的 Beta api 仍需要访问所有的 Beta api,包括核心的 Minecraft api 和 GameTest api
来源:sky_tianle