Minecraft Legends gave me some familiar feelings. And not just because of its iconic blocky world or characters — that feeling is one of confusion.
《我的世界:传奇》带给我一些熟悉的感觉。不单单是因为它有标志性的方块的世界或者角色——但是这种感觉又让人很困惑。
I recall feeling similarly about Minecraft Dungeons when that was announced. “What exactly is this game?” I thought. I noted the four players, the hordes of mobs, and made an assumption that it was something in the vein of Left 4 Dead or Vermintide, where teams run a gauntlet through swarms of enemies. It wasn’t until the actual gameplay reveal that I realized it was more in line with Diablo and other action RPGs, putting an end to the haze. The difference between this and Minecraft Legends is, that even with gameplay footage of Legends, I still wasn’t exactly sure what kind of game it is. As I found out at Gamescom, the reason for that is there’s simply very little out there like it.
我还记得当《我的世界:地下城》发行的时候,我也有过类似的感受。我在想:“这个游戏到底是在玩什么?“我在预告视频中看到了有4名玩家,还有一大群怪物,我还把这个游戏做了个假设,假设这就像《求生之路》或者《Vermintide》一样,就是队伍在敌人的包围中艰难前行。直到它的真正玩法被官方公布。我才意识到这个游戏与《暗黑破坏神》或者其他的动作RPG一样。但是这和《我的世界:传奇》的区别就是即使官方告诉了玩法,我现在仍然不能确定这到底是一款什么样的游戏。正如我在科隆国际游戏展上所发现的那样,因为很少有游戏能做到像《我的世界:传奇》一样,它不受人喜欢。
Minecraft Legends is a unique strategy game which, despite the ability to run around and swing a sword, is very much rooted in building, resources, and commanding armies than it is hack n’ slash. During the show, I caught up with the game’s creative director Magnus Nedfors and executive producer Dennis Ries to find out more about how it plays, and I would discover its ascent to the top of my most anticipated upcoming Xbox games list.
《我的世界:传奇》是一款独特的策略游戏,尽管玩家能够四处奔跑并挥剑,但比起打架来,这个游戏更加侧重于建筑、资源和指挥生物大军。在展会期间,我找到了这款游戏的创意总监 Magnus Nedfors 和执行制作人 Dennis Ries,因为我想要了解更多关于这款游戏的玩法,我现在发现它我在最期待的Xbox游戏列表里排到了第一位。
《我的世界:传奇》,一款真正的策略游戏
(图片来源: Microsoft)
I am perhaps guilty of not doing enough research (hey, it’s been busy here), but from the initial gameplay trailers for Minecraft Legends, I perhaps put a bit too much stock in the appearance of action-oriented combat. After seeing it up close at the show and speaking with the game’s developers, it became immediately clear that this is a full-blown and true strategy game, with the player character acting like something of a highly advanced cursor for controlling units and erecting buildings. Magnus Nedfors described how Minecraft Legends immediately skirts genres and ends up being something uniquely special.
我可能会对没有把《我的世界:传奇》研究得很透彻而感到愧疚。但是我从它最初的游戏玩法预告片来看,我可能把它的动作对抗的表现太过重视了。在展会上细看,并与游戏开发者交谈后,我又立刻意识到这的确是一款成熟的策略游戏。玩家就像是控制角色和建筑的指挥官,Magnus Nedfors还描述了《我的世界:传奇》是如何做到与寻常的游戏不同,并最终成为一款独特的游戏的。
“The fact that, when they described [Minecraft Legends] to me, and I didn’t get it — that made it super interesting. That meant that there’s something special here. It’s something new, it’s something fresh. And as a guy in creative, that’s something that you seek.” — Minecraft Legends Creative Director Magnus Nedfors.
《我的世界:传奇》的创意总监Magnus Nedfors说:”就是当他们向我描述《我的世界:传奇》时,我并没有理解什么意思,但是却让我认为这游戏非常有趣,就是说在这里有一些其他特别的东西,这是新事物,是新事物!你!作为一个有创意的人,或许这正是你要找的,这是很让你激动的。“
For our demonstration, we were treated to an early play session that showcases some of the game’s general flow. The primary enemies in Minecraft Legends are the Piglins, who were revamped as part of Minecraft’s Nether Update a little while ago. Piglins are essentially pig-men who are perhaps analogous to orcs and the like, swarming in hordes in barbarous (albeit cute) raids on villager settlements for reasons not entirely understood. The player’s goal is to essentially establish defenses, weaponry, and armies that can gradually work their way up the chain of various Piglin invasion points, which dot a procedurally generated open world landscape. Indeed, Minecraft Legends is entirely based on the Bedrock engine, unlike Minecraft Dungeons which was based on Unreal Engine. It’s a truly impressive feat to see an entire spin-off built in the base engine of Minecraft, to the point where its recognizable in style only.
在演示中,我们看到了一个寻常的展示游戏的早期流程的环节,《我的世界:传奇》的主要的敌人是猪灵,他们是在之前的
下界更新中由原来的僵尸猪人修改而来,猪灵本质上就像是猪人,可能还类似于兽人之类的生物,它们成群结队地,毫无原因的,并且野蛮的(好像还有点可爱)攻击村民们的住所,玩家的目标就是建立防御工事,发展武器与军队,使军队能按照猪灵入侵的路线前进,在玩家按照路线一步步推进中我们能看到这个美丽的开放的世界景观。的确,《我的世界:传奇》是基于基岩引擎的,而《我的世界:地下城》则是基于虚幻引擎的,而且用我的世界原生的引擎去创做出一款衍生游戏,是一项特别伟大而又令人印象深刻的壮举!
The player controls a hero, who is customizable aesthetically to some degree. You ride atop a steed and have a basic slash attack helping you contribute to battle, but that’s where the action combat essentially ends for your main character. Minecraft Legends is intended to be strategy first, albeit through a familiar Minecraft lens.
玩家控制的英雄在某种程度上是自由的。比如说你能骑在一匹马上,并且还有基本的攻击手段来帮助你在战斗中做出更多贡献,但这也是很多游戏的主角的战斗常见的结果了。尽管使用了很多我的世界原来的内容,《我的世界:传奇》还是首先着眼于策略。
Initially, you’ll be tasked to take down a Piglin outpost, which protects a dark portal bringing in swarms of reinforcements from the Nether. However, this is a true open world sandbox. After the initial tutorial, you can simply bypass earlier outposts and try to take on some of the bigger, and more dangerous fortresses. But you will most likely be squished into blocky goo. Gameplay progression in Minecraft Legends revolves around resources found in the field. You can send out allay minions to quickly deconstruct regions of lumber and stone, to save you from having to get into the busy work yourself. You can also participate in quests and other events in the open world for resources and other rewards.
最开始,你的任务是摧毁一个猪灵的前哨站,它保护着一个下界传送门,猪灵可以从下界带回来大批的增援。然而但是,这是一个真正开放的沙盒游戏。在最初的教程后面,你可以去简单地绕过早期的哨站并可以去进攻一些更大、更危险的堡垒,但是你很可能会被压扁。《我的世界:传奇》这款游戏就是从围绕战场,然后寻找资源展开的。为了让你自己不做这么多的工作,你还可以放出悦灵来快速拆解有木头和石头的地方,你也可以在开放世界中参与任务和参加其他活动,来获得更多资源和其他奖励。
Groups of friendly villager zombies (who have invented hats to avoid the dangers of sunlight) might ask you to defend them from a raid, and reward you with a chest of resources, for example. You can use these resources to upgrade your capabilities. You’ll get more advanced commands for directing your army, as well as more advanced buildings and structures to defend your own outposts. The Mojang and Blackbird teams were a bit coy about how advanced your buildings could get since they wanted to leave as many surprises in the game for players to discover as possible. They did tease some examples for us, however.
一群友好的僵尸村民(这些僵尸戴上头盔来躲避太阳的伤害)可能会请求你保护他们免受攻击,如果你接受了,它们就会给你你一箱资源,您可以使用这些资源来强化你自己,同时,你将能更得到先进的命令来指挥你的军队,还有更先进的建筑来保护你自己的前哨站。Mojang 和 Blackbird 团队对于你的建筑的发展如何并没有再透露更多的内容,因为他们希望在游戏中留下尽可能多的惊喜让玩家自己去发现。欸但是,他们还是为我们举了一些例子。
“What we showed here today is very basic early building. At the beginning of the game, we have the wellhouse, as we call it. That’s kind of like the centrepiece of your ability to build new places in the world. It’s a fast travel point, and a respawn point if you die. So if you build one next to a base you are attacking, if you die, you will get back into the action very quickly. That’s a relatively early type of building. We saw some towers today too. I don’t want to tell you exactly, but upgraded towers might be more powerful… perhaps what kind of missiles they shoot, and so on, could possibly get upgraded.” — Minecraft Legends Creative Director Magnus Nedfors.
《我的世界:传奇》的创意总监Magnus Nedfors说:“我们今天展示的是很基础的早期内容,在游戏的开始,我们会在一个井房(?)(我们这样称呼它)。这就像是在世界上你建立新力量的核心,这其实是一个记录点,如果你死亡,你就可以在这个地方重生,所以呢,如果你在你要攻击的猪灵的基地旁边建一个,然后你死了,你就能很快地回到战斗中,但是这是一种相对早期的建筑类型,以后怎么样还不知道。我们今天也看到了一些塔建筑,但是现在我并不想告诉你更多,但是升级后的塔可能会更强……也许这些塔还会发射厉害的导弹什么的,等等,都有可能。”
After acquiring some fresh materials from helping some not-so-fresh friendly zombie villagers, our character embarks on a mission to eradicate that initial dimensional breach. Minecraft Legends treats you to some high-quality context-setting cinematics to introduce the generals in charge of those major bases, this one led by a gigantic hulking Piglin adorned with spiky armor and looking a little like something crossed between Peppa Pig and Lord of the Rings. The juxtaposition of styles works in that uniquely charming Minecraft way, with fairy-tale accents and cartoon-style outlines that give Legends its very own identity. Where it really diverges from Minecraft can be found in the ebb and flow of its strategic combat.
在帮助了一些友好的僵尸村民并从他们那里获得一些新的材料后,主角踏上了战斗的旅途,去努力打破最初的下界传送门。《我的世界:传奇》这款游戏出了一些好的的背景预告视频,介绍了猪灵的主要的基地的将军,这一只巨大而又笨重的猪灵装备着厚实的盔甲,看起来有点像小猪佩奇和指环王的合体版本。这种风格用《我的世界》的方式展现,而且还带有童话的口音和卡通风格的影子,这赋予了它的灵魂。这与《我的世界》不同的地方在于它拥有独特的战略性的战斗。
We got a view of an initial player assault on a Piglin base, and this is where my intrigue morphed into excitement. The UI is familiar to Minecraft albeit with some strategic flavor, showing you your available resources as well as your available unit pool. Minecraft Legends progression involves boosting the power of your units, improving the strength of your buildings, and gaining access to more advanced structures too.
我们还看见了玩家对猪灵的基地的攻击,这是我的兴趣由好奇转变成兴奋的开始。它的UI界面与《我的世界》很相似,虽然带有一些类似于战略的风格,就是直接呈现给你哪些资源以及哪些军队可以用,同时《我的世界:传奇》的发展包括强化你的军队的力量,提高你的建筑的强度,并获得更高级的结构。
For this early mission, we were shown how the player can send allay mobs to construct a bridge across the game’s procedurally generated terrain, helping to connect two sides of a ravine. The game cleverly adapts to the terrain regardless of how random it might be. Although it’ll be intriguing to see what kind of challenges may arise for some of these systems as they overlap and intersect. You can set both ends of the bridge, and then the allays will float across and start construction, giving your budding army a means to cross and get into battle. But how exactly do you build your army?
在早期的任务中,我们能看到玩家可以派出悦灵来建造一座桥梁,这座桥能在随机的位置连接峡谷的两边,而游戏巧妙地适应了地形,当这些系统重叠和交叉时,可能又会出现什么样的有趣的挑战呢?你还可以设置桥的两端,然后悦灵们就会飞过来并开始建造,来让你的新军队通过到达峡谷的另一边,然后进入战斗。但你到底是怎么建立并发展你的军队的呢?
As you spend currency on upgrades, you can increase the population of your army. In our demo at the start of the game, we were shown what it was like with 80 units on screen, although Mojang and Blackbird are still tweaking just how many the engine can handle before performance issues might arise. Units are generated by crafted spawners, similar to Minecraft itself. Here, we got to see some of the new creations Blackbird and Mojang have created for Minecraft Legends.
哦,当你花钱升级的时侯,你就可以增加军队的数量了,欸等会儿,好像在游戏一开始的演示中,我们能在屏幕上看见80个单位数量的上限,但是据我了解 Mojang 和 Blackbird 仍在不断调整引擎能够处理的单位数量,防止出现一些性能的问题。这些军队单位是由团队精心制作的刷怪生成机制生成的,就类似于《我的世界》本身的刷怪机制。在这里,我们能看见 Blackbird 和 Mojang 为《我的世界:传奇》创作的一些新的作品。
(图片来源: Microsoft)
There are standard units like tanky cobblestone golems, which charge into battle and start slapping things and dealing siege damage, but you can also use ranged golems to attack units, and mossy golems, which can heal nearby friendly allies. Having a good spread to counter specific enemy threats forms the basis of strategic play, and Minecraft Legends has paid careful attention to furthering these sorts of expectations.
在游戏中还会有一些特别的东西,比如坦克般的石头人(傀儡),它们会在战斗中冲进去并造成范围伤害,但你也可以使用远程傀儡去攻击,哦对了,还有一种苔藓傀儡,这种傀儡可以治疗附近的友军。还有,通过特殊的技巧来对抗特定的敌人,这种就是战略游戏的基础玩法,在《我的世界:传奇》中已经体现出来了这个,并且团队还想进一步把这种玩家的期待放大化。
Minecraft Legends takes place in a continuous sandbox and isn’t level-based or mission-based with new maps like other similar strategy games (if you can even call anything similar at this point). As such, the sandbox evolves over time with new events and enemy behaviors. Making a spawner outpost so near to an enemy stronghold may provoke the nearby Piglins to attack you, for example. Different factions of Piglins also have different AI responses and strategies, forcing you to further evolve your response to each emerging threat.
《我的世界:传奇》的故事剧情在一个的沙盒世界中不断发展,不像其他类似的策略游戏那样是基于关卡或者基于任务出现就会有新地图,因此,这个沙盒世界会随着时间的推移而出现新的事件,敌人还会有新的攻击方式。比如,在离猪灵的基地很近的地方建造千哨站可能会让附近的猪灵来攻击你。不同派别的猪灵也会有不同的AI反应和策略方式,这能让你加快、强化你的反应,来面对未来出现的新的威胁。
You can also draft up to three friends in co-operative play to join in the fun. In combat, I saw how the player was able to direct groups of golems to attack specific enemies or target specific buildings on the fly, with an intuitive interface designed for both controllers and mouse and keyboard play. As you get further and further into the 18-hour-long story campaign, your growing power and strategic options will be met with similarly powerful new enemies who will join the field, forcing you to adapt to new situations on the fly.
你也可以与最多三个朋友一起多人游戏,并在其中发现诸多乐趣。在战斗中,我也看到了玩家如何指挥一群傀儡去攻击特定的敌人或特定的建筑,我们还为控制器(手柄之类的)和鼠标和键盘设计了直观的界面。随着你在这场长达18个小时的战役中越走越远,你的力量不断增强,你还将会遇到同样强大的新敌人,在适当的时候他们将加入这个战场,迫使你在游戏中适应更强的攻击,有更好的策略。
The game gives you an array of tools to combat the Piglins, and I feel as though the demo we were shown barely scratches the surface of the full potential of what we could see hit this game. We’ve seen basic archer towers, for example, make life difficult for invaders, but we haven’t yet seen siege equipment or mobs beyond the fairly basic trifecta of archer, healer, and melee. It’s easy to let your imagination run wild trying to think where they could take Minecraft Legends, and perhaps that’s part of the point here.
这款游戏提供了你一套与猪灵战斗的工具,我觉得我们展示的这个演示的版本似乎已经触及到了这款游戏发展的全部潜力,例如,我们已经看到了基本的哨塔,它能使入侵者的入侵变得困难,但似乎我们还没有看到包括或者说超越了集远程、治疗和近战三要素为一体的攻城装备或生物,我们团队致力于让你的大脑对我们的游戏保持好奇,并去思考《我的世界:传奇》将会变成什么样。
不要沉迷在《我的世界:传奇》中
(图片来源: Microsoft)
Minecraft Legends still has many, many secrets hiding beneath its blocky exterior. The main menu sported a challenge mode section as well as a PvP versus section, although Mojang and Blackbird are leaving these surprises for a later date. I asked the team just how difficult Minecraft Legends would be, given that strategy game players are often seeking specific levels of challenge within this genre. Thankfully, you can tailor the difficulty to your preferences, although the team were reluctant to describe it as difficulty modes per se, perhaps hinting at more granular customization that we often see in games like Stellaris or Civ — but that’s just speculative for now. One thing is for sure, the team wants Minecraft Legends to be accessible for younger gamers, while also sporting the depth that could give it some serious longevity the likes of which we’ve seen in Minecraft Dungeons and Minecraft itself.
《我的世界:传奇》仍然藏着许多秘密,可以看到,游戏的主菜单界面包含挑战模式以及PVP的部分,尽管 Mojang 和 Blackbird 将这些惊喜留到了以后,因为策略游戏玩家通常会在这类型游戏中寻找特定的挑战关卡来满足自己,所以我就问他们《我的世界:传奇》的难度到底有多大,值得庆幸的是,你(玩家)可以根据自己的喜好自由设置游戏难度等级,其实开发团队不愿意将其描述为”游戏难度“,也许暗示了我们经常在《星际争霸》或《文明》等游戏中看到的类似的自定义的设置——但这只是目前的推测,但是有一点可以肯定的是,团队希望《我的世界:传奇》能够面向年轻玩家,同时也希望它能够像《我的世界:地下城》和《我的世界》那样具有一定的深度,从而让它能够活更长的时间。
“We saw it like — let’s try to think about [Minecraft Legends] as a person’s first strategy game, right? So, it was about building that approachability, for less experienced players. But then we’re in a strange place, given that traditionally strategic games are a little bit more hardcore, and so on. Blackbird Interactive is very good with that. So then it was kind of easier to build on top of that. So we have a good range of — well, I don’t know what we will call it in the game — but let’s call it difficulty levels right now. In the same way we have in Minecraft vanilla, you have peaceful through to hardcore? Right? I think we can provide a challenge for a whole range of people.” — Minecraft Legends Creative Director Magnus Nedfors.
《我的世界:传奇》的创意总监Magnus Nedfors又说:“我们认为《我的世界:传奇》将是玩家的第一款策略游戏,对吧?所以,我们把这款游戏做的很友好,很适合新手玩家去玩,但是我们发现现在处于一个非常尴尬的境地,因为传统的战略游戏更倾向于比较硬核(比较难)的游戏。而 Blackbird Interactive 在这方面就做得不错,所以在此基础上进行开发制作就更容易了,所以我们在游戏难度这一方面上就可以有很大的空间,好吧,我现在不知道我们会在游戏中到底把它称为什么,但现在叫它“难度等级”,就像在原版《我的世界》里一样,你也能从和平切换到硬核(难),对吧?我认为这个所谓的“难度等级”可以为所有人都提供挑战,来满足所有人的需求!”
Mojang and Blackbird gave me just enough information to fully understand what was being put on offer here, while also leaving plenty of questions on the table to maintain my intrigue. Will I eventually be able to build siege equipment? What about Minecrafty trebuchets? What will late-game play look like? What will the unit cap be? Just how big and crazy will these mob battles get? Will mods and custom games be supported on the marketplace? What kind of DLC and future content will it get?
Mojang 和 Blackbird 告诉我的这些信息已经足够能让我完全地了解这里发布的《我的世界:传奇》的内容,同时也还留下了一些没有解答的问题来让我对这款游戏有着更多的期待,我很好奇我最后能造出攻城的装备吗?这个属于我的世界的投石机怎么样?在游戏的后期又会是什么样?军队的单位数量上限有吗?是多少?最后,与这些怪物(猪灵)的战斗到底会有多么激烈、多么疯狂?会支持 mod 和自定义游戏吗?未来它又将获得什么样的DLC和其他内容呢?
We’ll have to wait to find out the answers to some of these questions — but I’m far more interested in Minecraft Legends coming out of Gamescom. Whether you’re a typical strategy game player or not, I think you should keep your eyes firmly trained on this one.
我们将必须等待,去寻找这些问题的答案——但其实我对科隆游戏展的《我的世界:传奇》本身更感兴趣。不管你是不是真正玩策略游戏的玩家,我认为你都应该看一看,去了解这款游戏。