KNOWN ISSUES
已知问题
- Potion effects of differing strengths do not stack correctly. We hope to have this addressed in a future beta/preview update.
- 不同等级的药水效果不会正常叠加,我们希望在之后的测试版或预览版中能解决这个问题
MINECRAFT BETA
MINECRAFT 测试版
- Minecraft Beta players on Windows and Xbox will need to install the latest Minecraft Preview version to test out the latest pre-release features. More information can be found at aka.ms/PreviewFAQ
- Windows和Xbox上的Minecraft beta版玩家需要安装最新的Minecraft preview版才可以测试最新的预发布功能 aka.ms/PreviewFAQ
WARDEN
监守者
- Warden can now path through lava (MCPE-153582)
- 监守者现在可以径直穿过岩浆 (MCPE-153582)
- Warden can now pass through water (MCPE-153602)
- 监守者现在可以径直穿过水 (MCPE-153602)
- Warden is no longer pushable while emerging or digging
- 监守者在出现和消失的时候不再能被推动
- If the Warden is in liquid when attempting to despawn, it will not do the digging animation, instead it will just despawn without any animation/sound (MCPE-155706)
- 如果监守者将要消失时,在液体中,它不会播放任何动画和音效,而是直接消失 (MCPE-155706)
- Warden now always chases a nuisance after it roars at it
- 监守者总是会追逐带有它仇恨的对象
- Warden now increases its anger towards an attacking nuisance by 100 anger for each attack
- 监守者在被带有它仇恨的对象攻击时,每次会增加100愤怒值
SCULK SENSOR
幽匿感测体
- The Sculk Sensor now correctly detects when a Big Dripleaf block changes its tilting state (MCPE-153115)
- 幽匿感测体现在可以正确检测到大型垂滴叶改变倾斜状态 (MCPE-153115)
- The Sculk Sensor now correctly detects when a Grass, Grass Path, Dirt, Coarse Dirt, or Rooted Dirt Block is tilled with a Hoe (MCPE-153734)
- 幽匿感测体现在可以正确的检测到锄头锄草方块、草径、泥土、砂土或缠根泥土 (MCPE-153734)
- Sculk Sensors cannot detect a player equipping a handheld item anymore (MCPE-153971)
- 幽匿感测体现在无法检测玩家装备手上的物品了 (MCPE-153971)
ALLAY
悦灵
- Taking a stackable item from an Allay now correctly adds this item to existing stacks (MCPE-153540)
- 现在从悦灵那里得到的物品可以正确的堆叠在已有的物品上了 (MCPE-153540)
- Taking a stackable item from an Allay no longer cause item duplication
- 现在从悦灵那里得到可堆叠物品的时候不会导致物品复制了
- Allay pickup range is changed from 64 to 32 blocks to match Java Edition (MCPE-251766)
- 悦灵的物品拾取范围从64格改为32格,来与java版保持一致 (MCPE-251766)
SCULK VEIN
幽匿脉络
- A Sculk Vein block now drops as many items as its number of faces when mined with Silk Touch
- 幽匿脉络在被精准采集的工具挖掘时,有几面相应的方块就会掉落几个
SCULK CATALYST
幽匿催发体
- Sculk Catalyst can now spread Sculk through Mud and Muddy Mangrove Roots (MCPE-153924)
- 幽匿催发体现在可以通过泥巴和沾泥的红树根来传播了 (MCPE-153924)
SCULK SHRIEKER
幽匿尖啸体
- Sculk Shriekers now scan for Wardens in a box with side 48 blocks, not 96 blocks
- 幽匿尖啸体现在只会扫描周围48格内的方块,而不是96格
- Sculk Shriekers now apply Darkness effect to players with threat level 3 or 4
- 幽匿尖啸体在第三或第四次呼啸的时候会给玩家带来失明效果
- Sculk Shrieker now detects player when riding any type of entity (MCPE-153814)
- 幽匿尖啸体现在会检测到骑着任何实体的玩家 (MCPE-153814)
- Sculk Shriekers now activate repeatedly while players are standing on them (50%) (MCPE-153818)
- 幽匿尖啸体现在现在会在玩家站在上面的时候反复触发(50%) (MCPE-153818)
- Sculk Shriekers now implicate the player that provokes it from afar
- 幽匿尖啸体现在也会牵涉到在远处触发它的玩家
MANGROVE
红树
- Mangrove Propagules are no longer blocked to grow by leaves (MCPE-154928)
- 红树生苗的生长现在不会被树叶阻挡了 (MCPE-154928)
MANGROVE LOG
红树原木
- Mangrove Log is now included in Bonus Chest loot tables (MCPE-153924)
- 红树原木现在包含在奖励箱物品中了 (MCPE-153924)
MANGROVE SWAMP
红树林沼泽
- Villagers now spawn as Swamp Villagers in Mangrove Swamp (MCPE-153731)
- 现在在红树林沼泽生成的村民会是沼泽村民了 (MCPE-153731)
- Clay patches now correctly generate in Mangrove Swamps
- 现在在红树林沼泽中的粘土会正确生成了
TOUCH CONTROLS
触摸控制
- Player can now continuously jump while holding down the jump button (MCPE-117045)
- 玩家现在可以通过长按跳跃按钮来连续跳跃了 (MCPE-117045)
- Player can now descend from the top of Scaffolding with the new touch controls (MCPE-154309)
- 玩家现在可以使用新的触控控件从脚手架上下来了 (MCPE-154309)
- Updated the visual style of the touch control joystick
- 更新了触摸摇杆的视觉样式
VANILLA PARITY
特性同步
- Mobs equipping items in armor slots now produce sounds (MCPE -46939)
- 怪物在装备盔甲时会播放音效 (MCPE -46939)
- Campfires can now provide full-faced bottom support to other blocks
- 篝火现在可以为其他方块提供完整的底部方块支撑
- Lecterns can now provide full-faced bottom support to other blocks
- 讲台现在可以为其他方块提供完整的底部方块支撑
- Weeping Vines can now be placed underneath all blocks which can provide full-faced bottom support (MCPE-153083) (MCPE-104717)
- 垂泪藤现在可以被放置在任何可以提供完整的底部方块支撑的方块下面 (MCPE-153083) (MCPE-104717)
- Breaking a Boat with Chest or minecart with chest will now anger nearby piglins (MCPE-153393)
- 破坏运输船或运输矿车会激怒附近的猪灵 (MCPE-153393)
- Structure Blocks can no longer be waterlogged (MCPE-59566)
- 结构方块不再可以作为含水方块 (MCPE-59566)
- Relative positioning of entities exiting Nether portals no longer have their placement snapped to a block position coordinate (MCPE-139835)
- 通过地狱门离开的实体的相对位置不再会改变 (MCPE-139835)
- Fixed a visual bug where liquids could have unexpected heights in the corners depending on diagonally-adjacent blocks (MCPE-152995)
- 修复了当液体被放在角落时高度根据对角相邻的方块改变的显示漏洞 (MCPE-152995)
SPECTATOR MODE
观察者模式
- Player in Spectator mode can now breathe anywhere
- 观察者模式的玩家现在可以在所有地方正常呼吸了
- Player in Spectator mode cannot be pushed by Piston
- 观察者模式的玩家现在不会被活塞推走了
- Spectator will be ignored for sleeping rules to skip the night
- 现在可以忽略观察者模式的玩家跳过夜晚了
- Moving around as a Spectator will no longer affect player’s hunger level
- 现在观察者模式的玩家到处走动的时候不会再掉饱食度了
- Spectators no longer broadcast self-made sounds; such as footsteps, climbing, watersplash, etc.
- 观察者模式的玩家现在不会触发音效了,例如脚步声或者攀爬、溅水之类的
- Player’s insomnia timer stops ticking once the player switches to Spectator mode
- 玩家的失眠计数器(就是你几天不睡觉幻翼会来叮你的东西)会在切换成观察者模式后停止计时
- Render only head for players in Spectator mode
- 观察者模式的玩家只会渲染头了
- Render players in Spectator semi-transparently
- 在观察者模式中以半透明的方式来渲染玩家
- Projectiles such as Arrows, Tridents, Fireballs will now shoot through Spectators
- 现在射出的剑、火球或者扔出去的三叉戟会穿过观察者模式的玩家
- Spectators playing with gamepad no longer are shown unusable tooltips
- 使用手柄的观察者模式玩家不会再收到unusable tooltips提示
BLOCKS
方块
- Advanced Pick Block now copies the items inside when used on a Boat with Chest (MCPE-153410)
- 现在可以通过Ctrl+中键复制运输船内的物品 (MCPE-153410)
- Nether Sprouts and Fungi can now be placed on Mud and Muddy Mangrove Roots
- 下界苗和菌类现在可以被放置在泥巴和粘泥红树根上了
- Mangrove Leaves are no longer collected into separate stacks when using shears
- 现在用剪刀剪红树叶时每个红树叶不会被单独放在一个格子里了
COMMANDS
命令
- Chests with loot tables no longer drop items when removed with ‘/clone’, ‘/fill’ or ‘/setblock’ (MCPE-151876)
- 在使用/clone、/fill和/setblock指令时,被移除的战利品宝箱里的东西不会爆出来了 (MCPE-151876)
EDU
教育版
- Small changes to size, button layout, and photo removal behavior in Book & Quill to make it function better on mobile devices
- 对书与笔中界面大小、按钮布局和删除照片进行了一点点的修改,使其能在移动设备上更好的运行
FROG
青蛙
- Tadpoles now grow up into Temperate Frog in Meadow and Stony Peak, and into Cold Frog in Deep Dark
- 蝌蚪现在在草甸和裸岩山峰长大时会长成橙色青蛙,而在深暗之域长成绿色青蛙
FROGLIGHT
蛙明灯
- Froglight walk sound volume is now more similar as other blocks walk sound volume (MCPE-154879)
- 现在在蛙明灯上走路的声音大小与其他方块更相似 (MCPE-154879)
GAMEPLAY
玩法
- Players are no longer pushed by Doors as they close (MCPE-154734)
- 玩家现在不会在门关闭时被推动 (MCPE-154734)
- Items now stack properly in the offhand when inventory is full (MCPE-34959)
- 现在在你背包满了的时候,副手物品可以正常堆叠 (MCPE-34959)
- Equipping items in armor slots through inventory screen now produces sounds (MCPE-46939)
- 现在通过背包界面给盔甲架装备物品时会发出声音 (MCPE-46939)
- Players can now hear each other equipping items in armor slots ()
- 玩家可以听到其他人装备盔甲时的声音 ()
- Fixed an issue where entities loaded by Structure Blocks and commands would cause the despawn of the original mob used to save the structure and any mobs from previous loads of the structure (MCPE-155036)
- 修复了由结构方块和指令加载实体会导致原始位置的实体死亡的问题 (MCPE-155036)
- Fixed an issue where after 1.18.30 teleporting an entity to a chunk that has not been loaded since before 1.18.30 would result in the loss of that entity
- 修复了在1.18.30之后将实体传送到还未在1.18.30加载过的区块时实体消失的问题
- Fixed a bug where Slimes would no longer spawn in flat worlds made before 1.18 (MCPE-119396)
- 修复了在1.18之前史莱姆不会在超平坦生成的问题 (MCPE-119396)
- Fixed a bug where failed Slime spawn attempts would reduce the spawning rates of other mobs (MCPE-153502)
- 修复了史莱姆生成失败后会导致其他生物生成率降低的错误 (MCPE-153502)
GENERAL
通用
- Fixed a bug causing riding passengers to stop riding when reloaded if they were across chunk borders
- 修复了骑着实体的玩家在跨越区块边界的时候重新加载区块会导致玩家从实体上掉下来的错误
- Fixed a bug which reset the player’s vertical camera angle upon entering a boat (MCPE-152762)
- 修复了玩家进入船只时重置垂直视角的错误 (MCPE-152762)
- Fixed a bug where players could take fall damage when walking around on Scaffolding at certain heights (even when not actually falling) (MCPE-154779)
- 修复了玩家在某些高度的脚手架上行走时可能会受到摔落伤害的bug(即使他没有掉下去) (MCPE-154779)
- Fixed a bug where upgrading old worlds could result in water columns below y=0
- 修复了升级旧版本世界时可能导致y轴以下生成水柱的问题
GOAT
山羊
- Goat Horn now correctly drops when Goats ram Mangrove Logs (MCPE-154912)
- 山羊现在撞击红树原木的时候会正确掉落山羊角了 (MCPE-154912)
GRAPHICAL
图像
- Items in off-hand are not rendered black anymore
- 修复了副手物品显示为黑色的错误
- Fixed a visual issue where Barrier Blocks would show a red texture/overlay when being viewed from the inside (MCPE-98938)
- 修复了在内部看屏障时会显示红色的纹理的视觉问题 (MCPE-98938)
MOBILE CONTROLS
手机控制
- Added Bluetooth mouse and keyboard support on iOS
- 在iOS上添加了蓝牙鼠标和键盘的支持
MOBS
生物
- The Trader Llama now has its own spawn egg
- 行商羊驼现在有自己的刷怪蛋了
- The Trader Llama now has the correct name displayed when opening its inventory (MCPE-47165)
- 行善羊驼现在在打开背包时会显示正确的名字了 (MCPE-47165)
MUSIC
音乐
- Music is now included in the iOS app and is no longer needed to be downloaded from the Marketplace
- 音乐现在直接包含在iOS的应用程序里了,不需要再从市场中下载
SHIELD
盾牌
- Shields that are disabled when struck by an Axe or by Warden now plays broken item sound (MCPE-153315)
- 被斧头或者监守者击中的盾牌现在糊播放损坏物品的音效 (MCPE-153315)
STABILITY AND PERFORMANCE
稳定性和性能
- Fixed a crash that could occur when Boats are unloaded from the world
- 修复了在世界中拆掉船只的时候可能的崩溃错误
- Fixed a crash that could occur when a Wither is loaded into the world
- 修复了凋灵在世界中加载的时候可能的崩溃错误
USER INTERFACE
用户界面
- Added settings to change duration of notifications
- 添加了调整提醒显示时间的设置
- Friendly Fire game rule toggle has been moved to the Multiplayer tab on the Create New World screen
- 友伤的设置的切换被移动到了创建新世界的多人游戏标签下
- On mobile devices, the experience bar is centered over the entire length of the hotbar, including the ellipis at the end
- 在移动设备上,经验条被放在整个快捷栏长度中间的位置,包括末地中的ellipis。
- Added copy coordinate control panel to the chat screen
- 在聊天界面,添加了复制坐标的控制面板
BLOCKS
方块
- Mob Spawners now drop XP only when destroyed by a Pickaxe ()
- 刷怪笼现在只有被镐子破坏时才会掉落经验 ()
TECHNICAL UPDATES
技术性更新
GENERAL
通用
- Renamed minecraft:block_collisionblock component to minecraft:collision_box
- 将 minecraft:block_collisionblock 重命名为 minecraft:collision_box
- Renamed the ‘minecraft:block_light_filter’ component to ‘minecraft:light_dampening’ and added appropriate versioning
- 将 ‘minecraft:block_light_filter’ 重命名为 ‘minecraft:light_dampening’ ,并加入了合适的版本控制
- Renamed the ‘part visibility’ component’s field ‘rules’ to ‘conditions’ and added appropriate versioning
- 将 ‘part visibility’ component’s field ‘rules’ to ‘conditions’ and added appropriate versioning
- Renamed the ‘crafting_table’ component’s field ‘custom_description’ to ‘table_name’ and added appropriate versioning
- 将 ‘crafting_table’ 的组件字段 ‘custom_description’ 重命名为 ‘table_name’ 并加入了合适的版本控制
- Updated documentation for “minecraft:map_color” and “minecraft:material_instances”
- 更新了 “minecraft:map_color” 和 “minecraft:material_instances” 文档
ITEMS
物品
- Fixed minecraft:block_placeritem component to correctly trigger block component minecraft:on_player_placing
- 修复了 minecraft:block_placeritem 组件以正确触发方块组件 minecraft:on_player_placing
ACTORS
角色
- Direction facing will now be preserved through a transformation from one actor type to another
- 现在从一个角色切换成另一个角色时将会保留原本的朝向
COMMANDS
命令
- Autocomplete suggestions now show only valid parameters
- 自动补全现在只显示有效参数了
GAMEPLAY
玩法
- Fixed interaction priority when using a Bucket on a waterlogged and interactable block, eg. Lever (MCPE-154221)
- 在含水方块和可交互方块上使用桶的时候固定了优先级,例如拉杆 (MCPE-154221)
MOBS
生物
- The Trader Llama is now its own dedicated mob instead of being a normal Llama with specific component groups
- 行商羊驼现在是独立生物而不再是特殊的普通羊驼了
TECHNICAL EXPERIMENTAL FEATURES
TECHNICAL 实验性特性
COMMANDS
命令
- New execute command functionality is now available via the “Upcoming Creator Features” experimental toggle
- 新的执行命令功能可以通过“即将推出的创作者功能”试验性的切换
GAMETEST FRAMEWORK
Gametest 框架
- Added argument keepVelocity: bool to functions teleport and teleportFacing – If true, preserves velocity when teleporting the Entity
- 添加了参数 keepVelocity: bool to functions teleport and teleportFacing – 如果为true,则在传送实体时保持它的速度
来源:寂华