我的世界基岩版 Beta & Preview 1.19.0.24/25 发布

MINECRAFT PREVIEW ON XBOX
XBOX上的MINECRAFT预览版


  • Xbox Series X|S players may receive an error message (code 0x8b050033) when launching Minecraft Preview.
  • 对于在Xbox Series X|S 上游玩的玩家,当启动Minecraft预览版时可能会收到一条错误代码 (code 0x8b050033)
  • Uninstall and reinstall Minecraft Preview to complete the update and resolve the error.
  • 卸载并重新安装Minecraft预览版以更新并解决此问题

SPECTATOR MODE
旁观模式

Some of our more eagle-eyed players might have noticed that last week’s beta and preview contained early functionality supporting the spectator gamemode, which was accidentally made available in the game. We know that this is a top feature request for the Bedrock Edition of Minecraft, and our developers have been working hard to bring you this feature.
我们一些比较眼尖的玩家可能已经发现了,上周的测试版和预览版包含了旁观模式的早期功能支持,这是在游戏中被意外地提供的特性。我们知道这是大家对Minecraft基岩版的一个重要的功能需求,我们的开发人员也一直在努力为您带来这一功能。

We are currently working on developing the first iteration of spectator mode to get your feedback to plan for the next iteration. However, we still have a lot of work to do! The first iteration will not be finished in time for 1.19, so we will be moving it to an Experimental Toggle in an upcoming beta. Until we have a more polished version for you, please consider that any content or maps built on this feature will not be supported as this feature will change and evolve. We won’t be accepting bug reports related to spectator mode until our first iteration is released, as the feature is likely to change during development.
我们目前正在努力开发旁观模式的第一个迭代版本,以获得您的反馈并为下一次更新进行计划。然而,我们仍然有很多工作要做! 第一个迭代版本来不及在1.19版本中完成,因此我们会在即将到来的测试版中把它移动到实验性玩法中。在我们为您提供一个更完善的版本之前,请注意:因为这个功能会改变和发展,任何开启这个功能上的内容或地图在未来会不被支持。在我们的第一个迭代版本发布之前,我们不会接受与旁观模式有关的错误报告,因为这个功能在开发过程中可能会发生变化。

FEATURES AND BUG FIXES
特性和漏洞修复

RECOVERY COMPASS
RECOVERY COMPASS

  • A new Recovery Compass can be crafted with Echo Shards which can only be found and are unique to Ancient City chests*
  • 一个新的追溯指针可以用只能在远古城市的箱子里找到的回响碎片制作。*
    • Unlike a normal Compass, the Recovery Compass will point to the last place you died
    • 与普通指南针不同,追溯指针会指向你最后死亡的地方。
    • If you are not in the dimension where you last died, or you haven’t died yet in your world, it will randomly spin
    • 如果你不在你最后死亡的维度中,或者你在你的世界中还没有死过,它会随机旋转
    • It can be crafted with 1 Compass surrounded by 8 Echo Shards
    • 它可以使用8个回响碎片围绕着1个指南针合成
    • *Echo Shards will be available as loot in Ancient Cities in a future update
    • *回响碎片将在未来的更新中添加到远古城市的战利品中

SCULK SHRIEKER
幽匿尖啸体

  • Tweaked the Shrieking particles of the Sculk Shrieker (MCPE-153007)
  • 调整了幽匿尖啸体激活时的粒子效果 (MCPE-153007)
  • Sculk Shriekers should not be triggered by Redstone activation
  • 幽匿尖啸体不应被红石信号激活
  • Added can_summonblockstate to Sculk Shriekers that determines whether a Shrieker can trigger a Warden to spawn. Only Sculk Shriekers placed during world generation in the Deep Dark and Ancient Cities will have this state set to true (MCPE-153801)
  • 为幽匿尖啸体增加了can_summonblock状态,该状态决定了幽匿尖啸体是否可以触发监守者的生成。只有在世界生成过程中生成于深暗之域群系和远古城市的幽匿尖啸体才会将此状态设置为 “true”。 (MCPE-153801)
  • Running away from a Sculk Shrieker during shrieking is no longer a viable way of preventing the summoning of a Warden
  • 在幽匿尖啸体触发期间逃离它不再能防止召唤监守者
  • The Sculk Shrieker no longer attempts to spawn the Warden in Peaceful mode
  • 幽匿尖啸体在和平模式中不再尝试生成监守者
  • The Sculk Shrieker now spreads the highest threat level amongst players in the vicinity, not the threat level of the closest player
  • 幽匿尖啸体现在在附近的玩家中传播最高的威胁等级,而不是最近的玩家的威胁等级。

WARDEN
监守者

  • Warden now has a hurt animation when taking damage (MCPE-153575)
  • 监守者现在有一个受伤时的动画效果了 (MCPE-153575)
  • Fixed a bug where the Warden’s ribcage UVs were overlapping their right tendril UVs (MCPE-153797)
  • 修复了监守者的肋骨UV贴图与他们的右卷须UV贴图重叠的bug (MCPE-153797)
  • Warden will now prioritize players over mobs when angry
  • 监守者现在被激怒时将优先考虑玩家而不是其他生物
  • Improved Warden suspect tracking gameplay behavior, and increased the Warden’s ‘sniff’ range
  • 改进了监守者的仇恨追踪行为,并增大了监守者的 “嗅探 “范围
  • Spawning a Warden in Creative mode no longer applies the Darkness effect to the player (MCPE-153536)
  • 在创造模式下生成的监守者将不再对(创造模式的)玩家施加黑暗效果。 (MCPE-153536)

REINFORCED DEEPSLATE
强化深板岩

  • Reinforced Deepslate can no longer be pushed by Pistons (MCPE-153548)
  • 强化深板岩不再能被活塞推动 (MCPE-153548)

MANGROVE SWAMPS
红树林沼泽

  • Mangrove Swamp biome generation is now at parity with Java Edition
  • 调整了红树林沼泽的生成以匹配Java版

FROG
青蛙

  • Froglight and Frogspawn blocks now have new sounds (MCPE-153195, MCPE-153193)
  • 蛙明灯和青蛙卵现在拥有新的音效 (MCPE-153195MCPE-153193)
  • Frog Spawn is now called Frogspawn (MCPE-153210)
  • 青蛙卵的英文名称由“Frog Spawn”重命名为“Frogspawn” (MCPE-153210)

GOAT HORN (EXPERIMENTAL)
山羊角 (实验性玩法)

  • Goat Horn sound is now instant
  • 山羊角音效现在是瞬间播放的
  • Added Goat Horn variations to the Pillager outposts
  • 为掠夺者前哨站增加了山羊角变种
  • Removed Copper Horn. Although community feedback was mostly positive, the Copper Horn was a fun experiment that didn’t quite live up to our design goals, so we decided to remove it. We understand people might be sad, but to be able to try out new and interesting things we need to be able to remove experimental features sometimes. This leaves space for even better features in the future!
  • 移除了Copper Horn(铜号角)。虽然社区的反馈大多是正面的,但铜角这个有趣的实验特性并没有完全匹配我们的设计目标,所以我们决定删除它。我们理解大家可能会感到难过,但为了能够尝试新的和有趣的东西,我们有时需要删除实验性特性。这就为将来更好的特性留下了空间!

TOUCH CONTROLS
触摸控制

  • Player can now change hotbar item slot while in a Boat (MCPE-153762)
  • 玩家现在可以在船上改变持有的物品栏快捷键槽物品 (MCPE-153762)

ALLAY
悦灵

  • Fixed a crash that could occur if a non-owner player takes an item from the Allay while it was chasing its owner
  • 修复了非悦灵主人玩家拿走正在跟随主人的悦灵的手持物品时可能发生的崩溃
  • The Allay now regenerates two health each second
  • 悦灵现在每秒恢复2点生命值

BOAT WITH CHEST
运输船

  • The ** Boats with Chests now has the correct translation in inventory (MCPE-153345)
  • **现在运输船的物品组在创造模式物品栏中会被正确翻译 (MCPE-153345)
  • Mangrove Boat with Chest now has a crafting recipe (MCPE-153738)
  • 红树木运输船现在拥有合成配方 (MCPE-153738)

MUD BRICKS
泥砖

  • Crafting Mud Bricks now correctly gives four Mud Bricks from one craft
  • 现在合成一次泥砖后会正确给予4个泥砖

GAMEPLAY
玩法

  • Set stack limit for brewing station result slot to 1, as to avoid getting input stacks being overwritten when the brew is complete
  • 将酿造台的药水槽的堆叠数量限制为1,以防止材料槽的物品在酿造完毕时被覆盖
  • Fix crash in block_placer component when the block parameter is an unknown block
  • 修复了block_placer组件的方块参数为未知方块时发生的崩溃
  • Blocks affected by gravity now fall correctly on replaceable blocks (MCPE-152937)
  • 受重力影响的方块现在能够正确下落在可替换方块上 (MCPE-152937)
  • Slabs can now be placed continuously (MCPE-151887)
  • 玩家现在可以不断放置楼梯 (MCPE-151887)

GENERAL
通用

  • Fixed an issue where clicking on the top row of pixels of a button in the new Create New World screen didn’t properly trigger its action (MCPE-153239)
  • 修复了在新的创建新世界UI中点击按钮顶部像素时不会触发操作的问题 (MCPE-153239)

GRAPHICAL
图像

  • Fixed a bug causing the fire animation to flicker when the player is standing in a lava Cauldron while in creative mode (MCPE-148999)
  • 修复了创造模式玩家站在装有熔岩的炼药锅中时,其身上的着火动画会变闪烁的漏洞 (MCPE-148999)

ITEMS
物品

  • Fixed incorrect names for White Dye, Black Dye, Brown Dye, and Blue Dye (MCPE-153522)
  • 修复了白色染料、黑色染料、棕色染料和蓝色染料会显示错误名称的问题 (MCPE-153522)

STABILITY AND PERFORMANCE
稳定性和性能

  • Fixed enchantment option on Pocket UI Profile not being displayed
  • 修复了Pocket UI下的附魔选项不会正确显示的问题

VANILLA PARITY
待同步特性

BLENDING
混合

  • Several improvements to level chunk blending
  • 进行了多项对区块过渡的改进

COMMAND BLOCKS
命令方块

  • When a Command Block clones itself twice with the /clone command, the cloned command block will now activate on the first try (MCPE-122188)
  • 现在当命令方块执行/clone命令来复制自己两次时,复制出的命令方块会在接收到红石信号的第一时间尝试激活 (MCPE-122188)

TECHNICAL UPDATES
技术性更新

COMMANDS
命令

  • Command selectors will now correctly identify players by name instead of their name tag
  • 命令选择器现在可以正确地通过玩家名而不是命名标签来识别玩家
  • Title commands fired before a client was done joining will now show instead of being ignored
  • 在客户端完成加入之前输出的标题命令现在会显示出来,而不是被忽略。

MOBS
生物

  • The is_moving filter now returns the correct value when an actor is moving
  • is_moving筛选器现在当活动对象移动时返回正确值

MOLANG
MOLANG

  • Avoid crashes on certain devices when parsing Molang expressions with many OR or AND operators
  • 在解析带有大量OR或AND运算符的Molang表达式时,避免在某些设备上出现的崩溃

GENERAL
通用

  • Tie consume animation to consume duration
  • 将使用动画和使用的时间联系起来

KNOWN ISSUES IN THIS BETA
本次BETA中已知问题

 

  • Interactive blocks (such as Hoppers) cannot be shift-placed continuously without opening the UI
  • 可交互方块(如漏斗)不能在不打开用户界面的情况下在潜行时放置

来源:ArmorRush



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