EXPERIMENTAL FEATURES
实验性特性
COPPER HORN
铜制号角
- Added Copper Horn item, which is crafted using three Copper Ingots in a “v shape” with a Goat Horn in the middle
- 添加了铜制号角物品, 可以通过在合成台中将铜锭放成 “V 型” 然后在中间放置一个山羊角获得。
- Can play three different sounds, by looking up, crouching, and everything else
- 通过做出仰视、潜行以及其他姿势,可以产生三种不同的音效。
- Added special sounds for Copper Horns crafted from Goat Horns found from screaming Goats
- 为由尖叫山羊角所制成的铜制号角添加了特殊的音效。
GOAT HORN
山羊角
- Added additional Goat Horn sounds, which are random per goat
- 添加了每只羊都不同的随机山羊角音效。
- Added special sounds for Screaming Goat
- 为尖叫山羊添加了特殊的音效。
- Is always dropped when a Goat with at least one horn rams these blocks: Stone, Packed ice, Iron Ore, Copper Ore, Emerald Ore, or any kind of wood log from the Overworld
- 当至少有一只角的山羊撞击以下方块时,山羊角总会掉落:石头、浮冰、铁矿石、铜矿石、绿宝石矿石或者任意一种主世界的原木。
- Can be crafted into Copper Horn using 3 Copper Ingots in a “v shape” with a Goat Horn in the middle
- 可以通过在合成台中将3个铜锭放成 “V 型” 然后在中间放置一个山羊角以制成铜制号角。
- Goats have a small chance of spawning with only one horn (Baby Goats will always end up with two horns)
- 山羊有概率生成时就只有一个角。 (小羊将永远有两只角)
PILLAGER OUTPOST
掠夺者前哨站
- Added Goat Horn and Copper Horns as loot
- 在战利品中添加了山羊角和铜制号角。
FEATURES AND BUG FIXES
特性和漏洞修复
GAMEPLAY
玩法
- Fixed an issue where the hunger bar would not deplete on some Marketplace worlds (MCPE-152533)
- 修复了一个导致某些市场地图上,饥饿条不会耗尽的问题。 (MCPE-152533)
- Fixed Bad Omen effect not being applied after defeating a Pillager Captain (MCPE-152846)
- 修复了击败灾厄队长后没有正确获得不祥之兆效果的问题。 (MCPE-152846)
- Mob hurt and death sounds no longer overlap (MCPE-152852)
- 生物受伤和死亡的声音不再重叠。 (MCPE-152852)
- Knockback resistance now dampens the vertical lift received from the Iron Golem attack
- 击退抗性现在会减弱铁傀儡攻击产生的垂直升力。
- Save Structure Blocks now correctly detect Corner Structure Blocks at negative Y levels (MCPE-151511)
- 结构方块的保存现在可以正确检测Y坐标为负的边角结构方块。 (MCPE-151511)
VANILLA PARITY
待同步特性
- Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can no longer be used as fuel in Furnaces (MCPE-114216)
- 下界砖、铁锭/金粒、红/棕色蘑菇块以及紫颂花/紫颂植株不再能在熔炉里当做燃料。 (MCPE-114216)
- Camera now shakes the same way it does in Java Edition when the player receives damage (MCPE-118510)
- 当玩家受伤时,相机将会和 JAVA版以同样方式晃动。 (MCPE-118510)
MOBS
生物
- Fixed an issue where some large mobs in Marketplace maps could get stuck
- 修复了市场地图中一些大型生物可能被卡住的问题。
USER INTERFACE
用户界面
- When using the new touch controls on mobile devices, the size of the thumbstick can now be adjusted with the Button Size slider in the settings screen
- 在移动设备上使用新版触摸控制时,现在可以使用设置菜单中的“按钮大小”滑块调整摇杆的大小。
- Fixed an issue in Pocket UI where items could be dropped unintentionally in blocks with custom UIs, and resized those screens to allow for dropping items on the sides instead
- 修复了Pocket UI中的一个使用自定义UI时物品可能会在格子中无意间被丢弃的问题,并调整了这些屏幕的大小,以允许将物品从两侧丢出。
- Improved contrast on multiple UI elements
- 改善了多个UI元素的对比度。
- Enabled the Behavior Packs tab in the new Create New World screen
- 在“创建新世界”界面中启用了“行为包”选项。
TECHNICAL UPDATES
技术性更新
COMPONENTS
组件
- Fixed an issue in the Knockback goal where the incorrect owner was being passed into the filter evaluate function
- 修复了“Knockback goal”中错误的所有者被传递到筛选器求值函数的问题。
GENERAL
通用
- Limited the number of elements in the crafting_tagsfield of theCraftingTableComponent to 64
- 将 CraftingTable 组件的 crafting_Tags 字段中的元素数量限制为64个。
STABILITY AND PERFORMANCE
稳定性和性能
- Fixed a crash that could occur when loading entities in a chunk that contained entities pre-1.18.30
- 修复了在加载包含 pre-1.18.30 实体的区块中加载实体时可能发生的崩溃。
GAMETEST FRAMEWORK (EXPERIMENTAL)
GAMETEST 框架 (实验性)
- Added event ‘leverActivate’ – fires when a lever is toggled
- 添加了事件 ‘leverActivate’ – 当拉杆切换时触发。
- Added optional argument showParticles: bool = trueto function addEffect
- 添加了可选变量 showParticles: bool = trueto function addEffect
来源:cutemiku