我的世界基岩版 Beta 1.18.30.22/23 发布

EXPERIMENTAL FEATURES
实验性特性

ALLAY
ALLAY

  • Allay can collect the same items from the world as it holds in its hand
  • Allay可以在世界中收集和它手上拿着的物品相同的东西
  • If an Allay holds an item it got from a player, it will follow that player
  • 如果一只Allay拿着从玩家那里获得的物品,它会跟随玩家
  • The Allay is able to drop items at nearby Note Blocks
  • Allay能够把物品放在附近的音符盒那里
  • When playing a Note Block near an Allay, that Note Block becomes the Allays favourite Note Block for 30 seconds, and the Allay will attempt to drop off items at the Note Block rather than at the player
  • 当你在Allay的附近播放一个音符盒时,这个音符盒会在30秒内成为它最喜欢的音符盒,而Allay尝试把物品放在音符盒处而非玩家处
  • If an Allay has items in its inventory, it will attempt to give them to its owner
  • 如果一只Allay的物品栏中有物品,它会尝试将其给予它的主人
  • The Allay sometimes spawns in cages next to Pillager Outposts (similar to Iron Golem), and inside Woodland Mansions
  • Allay有时会生成于掠夺者前哨站附近的笼子中(类似于铁傀儡), 或者林地府邸内

KNOWN ISSUES
已知问题

  • The Allay may get stuck in a loop collecting and delivering one item from its inventory, especially when similar block types are used (such as regular and red sand)
  • Allay可能会卡在收集和运送它物品栏中的一个物品的循环中,特别是使用了相似的方块类型(例如沙子和红沙)

DEEP DARK
DEEP DARK

SCULK
SCULK

Please note: The Warden hasn’t made its way into the game yet, but it’s getting ready for its big debut!
请注意: Warden还没有加入游戏,但它已经准备好了初次亮相了!

  • Changed Sculk Catalyst block to match recent redesign which is described below:
  • 对Sculk Catalyst方块做出改动,以与下面列出的近期重新设计内容匹配:
    • A mysteriously soul-emitting block that blooms when mobs die within an 8-block radius
    • 一个散发着灵魂的神秘方块,在生物于8个方块范围内死亡时就会绽放开来
    • Mobs that perish in the presence of the catalyst will not drop their experience
    • 在Sculk Catalyst方块存在之处,死亡的生物将不会掉落经验
    • Instead, a bubbling charge will be created at the place the mob perished
    • 取而代之的是, 一个泡泡状的“电荷”(译注:另有译名火花)会出现在生物死亡的地方
    • This charge from mobs will spread through Sculk Veins and Sculk blocks in random directions until they find a valid substrate that they can convert into Sculk
    • 这个来自于生物的“电荷”会在Sculk Veins和Sculk方块之间以随机的方向穿梭,直到它们发现一个能转化为Sculk方块的基底方块
      • The value of the charge is directly proportional to the amount of XP the perished mob would have dropped, and each time a block is converted into Sculk, it will remove 1 value from that charge
      • “电荷”的强度取决于生物死亡时应当掉落的经验值,每当一个方块因其被转化为Sculk时,“电荷”的强度就会减少1
      • This charge in the Sculk blocks and Sculk Veins will eventually decay, but it will decay much, much slower in the close vicinity of the Sculk Catalyst, and much faster away from its host
      • 在Sculk方块与Sculk Veins之间穿梭的“电荷”会最终减弱,但是在它靠近Sculk Catalyst的时候会减弱得很慢很慢,而在远离宿主时减弱得很快
      • If the charge decays 4 blocks away from the catalyst, it has a chance of growing a Sculk Sensor or a Sculk Shrieker
      • 如果“电荷”在距离catalyst四格的地方衰退,就有生长出Sculk Sensor和Sculk Shrieker的可能
      • Charges and their values also merge when they move to the same position
      • “电荷”以及它们的强度在相遇时会合并
  • Made some changes to Sculk Sensors to be at parity with Java Edition
  • 对Sculk Sensors做出一些改动以与Java版匹配
    • They now make no activation sound when waterlogged
    • 当浸入水中时,它们不再会产生激活音效
    • Vibrations are now also occluded by Wool blocks
    • 振动现在也可以通过羊毛被阻塞

DARKNESS EFFECT
DARKNESS状态效果

  • A new mob effect unique to the Warden and Sculk Shrieker, which will afflict players with the effect when nearby
  • 一种新的状态效果,仅由Warden和Sculk Shrieker给予,会折磨附近拥有该效果的玩家
  • Lowers the gamma down at an equivalent of “Moody” while having this effect
  • 在该效果生效期间,将会降低游戏伽马值到等同于“昏暗”的效果
  • In periodic pulses, will lower the overall brightness of the world so that the darkness creeps up against light sources
  • 在周期性的脉冲中,将会降低世界的整体亮度,因此黑暗将会蔓延至光源周围。
  • When the Warden is around, torches will be more important than ever!
  • 当Warden在附近时, 火把将会变得无比重要!

FEATURES AND BUG FIXES
特性和漏洞修复

 

UPDATED TOUCH CONTROLS
升级的触摸控制

  • Enables preview of new touch control schemes for players on mobile devices
  • 为移动设备上的玩家启用了新的触摸方案的预览
  • These can be enabled by navigating to Settings > Touch > Enable New Touch Control Schemes
  • 这些可以在Settings > Touch > Enable New Touch Control Schemes被启用
  • Please let us know what you think here!
  • 请在这里发送你对此的想法!

GAMEPLAY
玩法

  • Changed the spawning logic for Iron Golems and Cats to make it easier for them to spawn in roofed areas, like underground villages (MCPE-142292)
  • 改变了铁傀儡与猫的生成逻辑,以使得它们更容易在屋檐下的区域内生成,例如地下村庄(MCPE-142292)
  • Scaffolding can no longer be placed without support on y=0 (MCPE-150765)
  • 脚手架现在无法在无支撑的情况下在y=0处被放置 (MCPE-150765)
  • Fire that exists before the Fire Tick game rule is enabled will continue to spread again (MCPE-140396)
  • 在火焰蔓延游戏规则被启用前存在的火焰现在会(在火焰蔓延启用后)再次蔓延 (MCPE-140396)

VANILLA PARITY
同步Java版特性

 

  • Shulkers now have a chance to spawn another Shulker when hit by a Shulker projectile (MCPE-104826)
  • 潜影贝被潜影贝导弹击中后有几率生成另一只潜影贝了 (MCPE-104826)
  • When a mob picks up an item, the item can be seen slightly “pulled” towards the mob right as it picks it up. This matches the behavior of Java Edition
  • 当生物拾取物品,这个物品看起来会被轻轻地拉向生物。这同步了Java版的特性
  • Blaze Fireball will deal knockback on impact
  • 烈焰人火球在击中时会产生击退效果了
  • Acacia Trees now grow Leaves on every branch below Y = 0 (MCPE-151386)
  • 金合欢树现在 Y = 0 之下会在每个树枝上都生长叶子了 (MCPE-151386)
  • Mobs can no longer spawn on Campfires (MCPE-152770)
  • 生物不再能生成于营火上了 (MCPE-152770)

BLOCKS
方块

  • Glow Lichen does not generate hanging in the air inside Strongholds anymore (MCPE-123448)
  • 发光地衣在要塞生成时不再会悬挂在空中了 (MCPE-123448)
  • Glow Lichen now correctly checks for the face of the block they are attached to be full
  • 发光地衣现在会正确地检测附着方块的面是否是完整的了
  • Glow Lichen can now be attached to Leaves
  • 发光地衣现在能附着在树叶上了
  • Blocks such as Glow Lichen, Torches, and Redstone can no longer be placed on or attached to Brewing Stands
  • 发光地衣、火把、红石等方块不再能放置/附着于酿造台上了
  • Blocks such as Glow Lichen, Torches, and Redstone can now be placed on or attached to Trapdoors, depending on their state
  • 发光地衣、火把、红石等方块现在能放置/附着于陷阱门上了,这取决于陷阱门的状态
  • Azaleas and Lily Pads are now broken by flowing water (MCPE-152040)
  • 杜鹃树和睡莲现在能被流水破坏掉了 (MCPE-152040)

COMMANDS
命令

  • Fixed an issue that would cause commands to affect players in all dimensions (MCPE-152218)
  • 修复了一个命令会影响所有维度的玩家的问题 (MCPE-152218)

GRAPHICAL
图像

  • Fixed lighting bug where light level 1 incorrectly dropped to 0 when placing blocks in light level 1 with multiple light sources (MCPE-151266)
  • 修复了一个照明问题,当多个光源覆盖着一个光照等级为1的地方,在此处放置方块会使光照等级从1不正确地掉到0 (MCPE-151266)
  • Sculk Sensors and Magma Blocks are now visible in the darkness
  • Sculk Sensor 与熔岩块现在在黑暗中也能看到了

ITEMS
物品

  • Observers placed facing Double Chests no longer send out a Redstone pulse when reloading/re-entering a chunk
  • 指向大箱子的观测器在区块加载/卸载时不再发出红石信号了

USER INTERFACE
用户界面

  • Fixed a bug where the “Invite” button was disabled incorrectly for clients
  • 修复了客户端「邀请」按钮错误地失效的问题
  • Added Seed Templates to the advanced tab in the new Create New World screen (MCPE-151930)
  • 在创建新世界的高级选项卡中增加了种子模板项目 (MCPE-151930)

VILLAGERS
村民

  • Villagers are no longer able to trade while on fire
  • 村民着火时将不再能进行交易

TECHNICAL UPDATES
技术性更新

COMPONENTS
组件

  • The trade screen will no longer open if the owner of the “minecraft:economy_trade_table” component is on fire
  • 当 “minecraft:economy_trade_table” 组件的拥有者着火时不再能打开交易界面

GENERAL
综合

  • Changed block (Cactus, ChorusFlower, Crop, Grass, PointedDripstone, Sapling) tick rates to match Java Edition (MCPE-145612)
  • 修改了仙人掌、紫颂花、农作物、草、带尖滴水石、树苗的Tick rate,以匹配Java版  (MCPE-145612)
  • Random tick positions will no longer be chosen below the world
  • 在世界之下不再会进行随机 tick 位置的选取了

MOLANG
MOLANG

  • Clarified documentation for query.is_item_name_any that the slot index is required when there is more than one slot, i.e. the hotbar
  • 完善了 query.is_item_name_any 的文档,槽位的下标只有在槽位不止一个时才需要,例如物品栏

TECHNICAL EXPERIMENTAL
技术性的实验性内容

GAMETEST FRAMEWORK
游戏测试框架

  • EntityType
  • EntityType
    • Added read-only property id: string- The identifier for the entity type
    • 加入了只读属性 id: string- 实体类型的标识符
  • EntityTypes
  • EntityTypes
    • Added function get(identifier: string): EntityType- Returns the corresponding EntityType for the given identifier
    • 加入了函数 get(identifier: string): EntityType- 给定标识符,返回对应的实体类型
    • Added function getAll(): EntityTypeIterator- Returns an iterator containing all registered entity types
    • 加入了函数 getAll(): EntityTypeIterator- 返回一个包含所有已注册实体类型的迭代器
  • MinecraftEntityTypes
  • MinecraftEntityTypes
    • Provides EntityType constants for each standard Minecraft entity type
    • 为每个标准Minecraft实体类型提供实体类型常量

GENERAL
综合

  • Removed BlockImmovable, BlockBreakOnPushand BlockOnlyPistonPush components from data-driven blocks
  • 移除了数据驱动方块的 BlockImmovable, BlockBreakOnPush 和 BlockOnlyPistonPush 组件

来源:卡狗



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