我的世界Java版 22w06a 发布 针对韩国玩家新增防沉迷系统

Today we’re happy to share snapshot 22w06a with you. It contains compliance updates for South Korean players and is Totally Teeming with Technical Tag Tastiness.
今天我们很高兴与你分享快照22w06a。它包含针对韩国玩家的合规更新,并且充满了技术标签的香甜。


Happy Mining (in moderation)!
挖的开心(适度就好)!

Changes in 22w06a
22w06a 的更改

If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay. For more information, please see the FAQ.
如果你在韩国游玩,我们添加了符合法规的防沉迷系统,以帮助提醒玩家在游戏中偶尔休息。了解更多,请参阅 the FAQ.

Technical Changes in 22w06a
22w06a 的技术性更新

  • Any type present in registries (blocks, items, biomes, etc.) can now have tags
  • 任何能被注册的类型 (方块,物品,生物群系,等等) 现在都可以拥有标签。

Universal tags
通用标签

  • Tags can now be defined for any registry (blocks, items, biomes, etc. – see registries.json in report)
  • 现在可以为任何被注册的 (方块,物品,生物群系,等等。- 看看报告里的registries.json吧)添加标签。
  • New tags are stored in datapacks under tags directory (same as old ones)
  • 新的标签将被存储在数据包的 tags 目录。 (和旧的一样)
    • Names of new tag directories are the same as registry names (so /data/[namespace]/tags/potion and /data/[namespace]/tags/worldgen/biome)
    • 新标签的存储目录名与他们的注册名一样。 (就像 /data/[namespace]/tags/potion 和 /data/[namespace]/tags/worldgen/biome)
    • Existing tags (blocksitemsfluidsentity_typesgame_events and functions) keep their name (for now)
    • 已存在的标签 (blocksitemsfluidsentity_typesgame_events 以及 functions) 将保持他们的名称。 (至少现在是)
  • Some fields in worldgen structures that previously only lists of element ids now accept tags
  • worldgen结构中以前只列出元素ID的一些字段现在可以被打上标签。
    • Those entries now accept [id,…]id (shortcut for [id]) and #tag
    • 这些条目现在接受 [id,…]id ([id]的快捷方式) 以及 #tag
    • 被修改的字段包括:
      • feature.glow_lichen 的配置: can_be_placed_on
      • feature.spring_feature 的配置: valid_blocks
      • feature.simple_random_selector 的配置: features
      • block_predicate_type.matching_blocksblocks
      • block_predicate_type.matching_fluidsfluids
      • biomefeatures的内部列表,carvers的映射值
      • biome_source.checkerboardbiomes
  • 一些标记字段现在要求id前面加上#(但是它们还不接受元素列表)
    • dimension_typeinfiniburn
    • feature.geode 的配置: blocks.cannot_replaceblocks.invalid_blocks
    • feature.vegetation_patchfeature.waterlogged_vegetation_patch configuration: replaceable
    • feature.root_system configuration: root_replaceable
    • structure_processor.protected_blocksvalue

Fixed bugs in 22w06a
22w06a 修复的漏洞

  • MC-105317 – Structure blocks do not rotate entities correctly when loading
  • MC-105317 – 结构方块在加载时不能正确旋转实体
  • MC-239708 – Superflat world “Water World” preset settings are obsolete for the 1.18 update
  • MC-239708 – 超平坦世界“水世界”的预设在 1.18 版本后过时了
  • MC-245937 – Flashing particles when boosting upwards with firework rockets
  • MC-245937 – 使用烟花火箭向上加速时,烟花粒子不停闪烁
  • MC-248106 – Parrot dying while using Riptide enchantment
  • MC-248106 – 鹦鹉在玩家在使用激流三叉戟滑翔时死亡

来源:cutemiku



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