我的世界基岩版 Beta 1.18.20.25 发布 青蛙与乌龟现在可以被垂直方向上的食物吸引

It’s time for another update, and here’s a list of what is new in this week’s Beta! As always please search and report any bugs you may find at bugs.mojang.com .
又到了更新的时候了,这里就是本周Beta里的新东西了!一如既往的,请寻找任何你能发现的bug,并在此反馈给我们:bugs.mojang.com


Experimental Features
实验性特性

Frog Spawn
蛙卵

  • Frog Spawn is no longer invisible when seen from below
  • 从下往上看时,蛙卵不再是透明的。
  • Frogs and Turtles can now be tempted vertically
  • 青蛙与乌龟现在可以被垂直方向上的食物吸引。

Froglight
蛙光灯

  • Froglight blocks are no longer randomly rotated, and have gained new textures (MCPE-151514)
  • 蛙光灯方块现在不在被随机旋转,并且拥有了新的纹理。 (MCPE-151514)

Goat Horn
山羊角

  • A sound now plays when a Horn breaks off a Goat
  • 现在当角从山羊身上折断时,会发出一个声音。
  • An animation is now shown when using the Goat Horn in both 1st and 3rd person views (MCPE-104158)
  • 不论是用第一人称还是第三人称,现在都能看到使用山羊角的动画了。 (MCPE-104158)

Non-Experimental Features and Bug Fixes
非实验性特性与Bug修复

Gameplay
玩法

  • Removed water from the extra-block when placing an Amethyst cluster (MCPE-148394)
  • 放置紫水晶簇时,将会从额外的方块中移除水分。 (MCPE-148394)
  • Reverted fix for Coral Fan pathing
  • 撤销了关于珊瑚扇与寻路的修复。
    • Please note —— This revert is a temporary change while we consider the feedback given by players,and overall gameplay balance
    • 请注意 —— 这个撤销只是一个考虑到玩家反馈以及整体玩法平衡的临时修改。
  • Tweaked hunger depletion rate to better match Java Edition (MCPE-56031)
  • 调整饥饿消耗率以更好地匹配 Java 版。 (MCPE-56031)
    • Players can now properly lose hunger when sprinting or swimming
    • 玩家现在将在疾跑/游泳时正确的消耗饱食度。
    • Players lose significantly less hunger when jumping
    • 玩家跳跃的饱食度消耗显著减少。
    • Exhaustion rates can now be tweaked in Behaviour Packs
    • 饱食度消耗现在可以在行为包中调节。

Mobs
生物

  • Fixed an issue where entities were not protected from fire damage by Fire Resistance effect
  • 修复了一个火焰保护效果不能正确保护生物的 BUG。
  • Mobs that are riding a boat, for example, can no longer use JumpToBlockGoal (MCPE-150750)
  • 坐船的生物现在不能使用 JumpToBlockGoal。 (MCPE-150750)

User Interface
用户界面

  • Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
  • 蹲下(潜行)状态现在在玩家死亡时重置,以避免在重生后一直卡在蹲下状态。
  • The Resource Packs tab in the new Create New World screen is now available
  • 在新的创建世界界面中,将拥有资源包选项卡。

Vanilla Parity
待同步特性

Villagers
村民

  • Fishermen Boat trades now change wood type based on Villager biome type
  • 渔夫交易的船现在会根据生物群系更换木材种类。
  • Clerics now offer Glowstone instead of Glowstone Dust
  • 牧师现在提供荧石而不是荧石粉。
  • Weaponsmith enchanted Iron Sword trade moved to Novice
  • 武器匠的附魔铁剑交易被移动到了“新手”等级。
  • Armorer Diamond trade moved to Journeyman
  • 盔甲匠的钻石交易移动到了“老手”等级。

Commands
命令

  • Using /playanimation command now updates paper doll and inventory character (MCPE-137353)
  • /playanimation 指令现在会更新纸娃娃以及物品栏中的人物形象。 (MCPE-137353)

Technical Updates
技术性更新

Add-Ons and Script Engine
Add-Ons 以及脚本引擎

  • Using biome-specific vanilla fog settings as default when overriding fog settings
  • 当覆盖迷雾设定时,使用群系特定的原版迷雾设定作为默认值。

Commands
命令

  • Title commands fired before a client was done joining will now show instead of being ignored
  • 在客户端加入前发送的 Title 指令现在将会被展示。

Graphical
图像

  • Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world
  • 修复了光线追踪资源在从启用RTX的世界退出时被过早销毁的情况。

Experimental Technical
实验技术性内容

  • Volume definitions are now stored and read from Behavior Packs instead of being part of the level directory
  • 功能域定义现在在行为包中读写,而不是作为关卡目录的一部分。

GameTest Framework
GameTest 框架

  • BlockInventoryComponent
  • BlockInventoryComponent
    • Fixed accessing items in a double chest crashing/being inconsistent
    • 修复了访问大箱子里的物品是的崩溃/不稳定。
  • Added nameTagproperty
  • 添加了 nameTagproperty
  • Added idproperty
  • 添加了 idproperty
  • Added MinecraftDimensionTypeswith constants for built-in dimension IDs
  • 添加了 MinecraftDimensionTypeswith constants for built-in dimension IDs
  • Added spawnItemto spawn an ItemStack in the dimension
  • 添加了 spawnItemto spawn an itemstack in the dimension
  • Exposed the following components for Entities:
  • 公开了实体的以下组件:
    • minecraft:can_climb
    • minecraft:can_fly
    • minecraft:can_power_jump
    • minecraft:fire_immune
    • minecraft:floats_in_liquid
    • minecraft:is_dyable
    • minecraft:is_baby
    • minecraft:is_charged
    • minecraft:is_chested
    • minecraft:is_hidden_when_invisible
    • minecraft:is_ignited
    • minecraft:is_illager_captain
    • minecraft:is_saddled
    • minecraft:is_shaking
    • minecraft:is_sheared
    • minecraft:is_stackable
    • minecraft:is_stunned
    • minecraft:is_tamed
    • minecraft:wants_jockey

来源:cutemiku



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