我的世界基岩版 Beta 1.18.10.24 发布 会在沼泽生物群系生成青蛙

Experimental Features
实验性特性


Frog
青蛙

  • Frogs will spawn in Swamp biomes
  • 会在沼泽生物群系生成
  • Frogs can croak, jump, swim, and walk on land
  • 青蛙可以呱呱叫、跳跃、游泳和在陆地上行走
  • Frogs can eat small Slimes, causing a Slime Ball to drop
  • 青蛙可以吃小的史莱姆,并且会掉落粘液球
  • Frogs can be tempted and bred using Seagrass, but this is just a placeholder food for now
  • 青蛙可以用海草来引诱和繁殖,但这只是暂时的
  • Frogs lay eggs after mating
  • 青蛙交配后产卵
  • Frog eggs that hatch spawn Tadpoles
  • 孵化出的蛙卵产生蝌蚪
  • Tadpoles can swim in water
  • 蝌蚪能在水中游泳
  • Tadpoles “jump around” like fishes when on land, and eventually die
  • 蝌蚪在陆地上会像鱼一样扑腾,最终死亡
  • Tadpoles that grow up will turn into a Frog
  • 蝌蚪长大后会变成青蛙
  • Tadpoles grow into a different type of Frog based on the biome they are born in
  • 根据蝌蚪出生地的生物群系会成长为不同类型的青蛙
  • Tadpoles can be caught in a Bucket
  • 蝌蚪可以被抓在桶里

Features and Bug Fixes
特性和漏洞修复

Gameplay
玩法

  • Players no longer gain a particle effect when obtaining Bad Omen from Pillager Captains
  • 当玩家从掠夺者队长那里获得凶兆时,不再获得粒子效果
  • Sleeping in a Bed will once again trigger the fade to black screen (MCPE-148504)
  • 在床上睡觉将再次触发淡出黑屏 (MCPE-148504)
  • The camera now will interpolate its position again when the player sneaks (MCPE-148482)
  • 当玩家潜行时,摄像机现在会再次插值其位置 (MCPE-148482)

Villagers
村民

  • Villagers now make a “No” sound when attempting to make a trade when they are out of stock (MCPE-113788)
  • 现在在村民缺货时尝试进行交易会发出“No”的声音(MCPE-113788)

Rendering
渲染

  • Fixed a bug where the Ender Dragon would become invisible when flying towards the portal fountain after dying (MCPE-149119)
  • 修复了末影龙死后飞向传送门时隐形的错误 (MCPE-149119)

Stability and Performance
稳定性和性能

  • Fixed a crash that could occur when the player is near a village
  • 修复了玩家靠近村庄时可能发生崩溃的问题
  • Fixed a crash that could occur when shift-clicking Armor in the Crafting Table while using Pocket UI (MCPE-144863)
  • 修复了使用Pocket UI时,按住shift键单击工作台中的护甲时可能发生崩溃的问题 (MCPE-144863)

User Interface
用户界面

  • Added appropriate padding to “Item Text Name” box UI for when players have Armor equipped in Survival mode and select items via the hotbar (MCPE-143928)
  • 在“物品文本名称”框UI中添加了适当的填充,以便玩家在生存模式下装备防具,并通过快捷栏选择物品(MCPE-143928)
  • Fixed an issue where text shadows had a reduced offset when text message contains button glyph
  • 修复了当文本信息包含按钮图形时,文本阴影的偏移量减小的问题

Vanilla Parity
待同步特性

  • Added the Globe Banner Pattern on Bedrock
  • 在基岩上添加了地球仪旗帜图案

Commands
命令

  • Fixed a bug that caused the ‘/kill’ command to not kill entities with the Absorption effect (MCPE-142763)
  • 修复了’/kill’命令不能杀死具有伤害吸收效果实体的错误 (MCPE-142763)
  • When using ‘/replaceitem’ on a Donkey’s or Mule’s Chest, the item will now go to the correct slot
  • 当在驴或骡的箱子上使用’/replaceitem’命令时,物品现在会被放到正确的位置

Education Edition Features
教育版特性

  • Axolotls, Bees, Boats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons attached to them. Wow, that’s a lot of mobs!
  • 现在可以在美西螈、蜜蜂、船、猫、海豚、发光鱿鱼、山羊、疣猪兽、铁傀儡、豹猫、熊猫、鹦鹉、猪、北极熊、鱿鱼、炽足兽、狼和僵尸疣猪上附着气球

Technical Updates
技术性更新

Android
安卓

  • Target API has been updated to API 30 for Google Play Store
  • Target API 更新为 Google Play Store 的 API30

Commands
命令

  • The game no longer crashes when you nest schedule commands in functions (MCPE-144730)
  • 在函数中嵌套调度命令时,游戏不再崩溃了 (MCPE-144730)

Data-Driven Mobs
由数据驱动的怪物/生物

  • The random chance for a wild adult Ocelot to spawn with two children is now handled by components added in the entity JSON definition
  • 野生成年豹猫产下两个孩子的随机几率现在由实体JSON定义中添加的组件来处理

Molang
Molang

  • Access of missing public variables on other entities will return 0.0 and not cause an error
  • 对其他实体上缺失的公共变量的访问将返回0.0,并不会导致错误
  • Fix loading of public variables containing capital letters to not cause an error
  • 修复加载含有大写字母的公共变量时不会导致错误
  • Added “slot.equippable” as a slot option for WearableItemComponent and Molang
  • 为WearableItemComponent和Molang添加了 “slot.equippable “作为插槽选项

RandomStrollGoal
随机散步行为

  • Improved performance in RandomStrollGoal
  • 优化Random Stroll Goal性能

GameTest Framework (Experimental)
游戏测试框架(实验性)

Dimension
维度

  • Updated Dimension:spawnEntityto take a Location or a BlockLocation
  • 更新了Dimension:spawnEntity以获取一个Location或BlockLocation

BlockBreakEvent
方块破坏事件

  • Added property brokenBlockPermutation to indicate which kind of block was broken
  • 增加了属性brokenBlockPermutation,指示哪种方块被破坏

来源:HaPi_r



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