Another snapshot is now available. We’ve addednew world generation below existing chunks, and blocks and fluids are now alsopart of the simulation distance setting. We also fixed a few bugs.
现在,另一个快照已经推出。我们在已有区块的下方添加了新世界生成器,方块和流体也加入了模拟距离设置的控制范围。我们也修复了一些漏洞。
Keep in mind that we’re still working on theworld upgrades, so making a backup before upgrading is still a good idea.
记住我们现在仍然在进行世界更新,所以还是要记得备份哦。
现在,另一个快照已经推出。我们在已有区块的下方添加了新世界生成器,方块和流体也加入了模拟距离设置的控制范围。我们也修复了一些漏洞。
Keep in mind that we’re still working on theworld upgrades, so making a backup before upgrading is still a good idea.
记住我们现在仍然在进行世界更新,所以还是要记得备份哦。
Enjoy!
享受新快照吧!
New Features in 21w44a
21w44a 的新增特性
- New world generation is now inserted under existing chunks when upgrading a world to the new world height
- 现在当升级旧世界时新的世界生成器将会作用于原有区块之下
- Added an Online options screen where you can now find the Realms Notifications option and Difficulty when on a server
- 添加了一个在线选项页面,您现在可以在游玩服务器时从中找到领域服通知选项和难度信息
- Added an “Allow Server Listings” option to opt-out of having your name displayed in server listings
- 加入了“允许的服务器列表”设置来选择是否不让您的名字出现在服务器列表中
Changes in 21w44a
21w44a 的修改内容
- Sleeping now only resets the weather cycle if it was raining
- 现在只有在下雨的时候睡觉才能重置天气周期
- Blocks and fluids are now also affected by simulation distance. It might be a good idea to test that the behavior of your redstone contraptions remained the same
- 方块和流体现在也受模拟距离设置的影响。最好测试一下你的红石装置的表现与之前相比是否保持不变
- Optimized entity collisions
- 优化了实体碰撞
Technical changes in 21w44a
21w44a 的技术性修改
- Servers can now set property hide-online-players to true in order to not send a player list on status requests
- 服务器现在可以通过把设置hide-online-players设为true来阻止在状态请求中发送玩家列表
- When JFR profiling is started from an external source, the JFR events for network packets are now aggregated instead of one event per packet
- 当使用外部资源启动JFR分析时,数据包网络的JFR事件将被整合处理而不是每个数据包都独立为一个事件
Fixed bugs in 21w44a
21w44a 修复的漏洞
- MC-63340 – Sleeping always resets time until rain
- MC-63340 – 睡觉总是重置下雨时间
- MC-170551 – Foxes can’t spawn on podzol or coarse dirt
- MC-170551 – 狐狸不能在灰化土或砂土上生成
- MC-200494 – In mineshafts, torches can generate attached to blocks other than the wooden supports
- MC-200494 – 废弃矿洞内的火把在生成时没有把支撑方块修改为木质方块
- MC-216432 – Mineshafts can generate with light but without any torches
- MC-216432 – 废弃矿井中即使不生成火把也有光亮
- MC-216561 – Torches not spawning in abandoned mineshafts under y=0
- MC-216561 – y=0以下的废弃矿井中不生成火把
- MC-217038 – Large dripstone structures can be generated outside the caves
- MC-217038 – 滴水石簇生成在洞穴外
- MC-236701 – New mountain biomes don’t count towards “Adventuring Time” advancement
- MC-236701 – 新加入的山地生物群系未计入“探索的时光”进度
- MC-236938 – /jfr stop output does not have a link
- MC-236938 – `/jfr stop` 的输出不包含链接
- MC-237986 – Mobs specific to structures aren’t spawning in their structures
- MC-237986 – 结构特有的生物不会在其对应的结构中生成
- MC-238062 – Foxes & Wolves don’t spawn in Groves
- MC-238062 – 狐狸和狼不会在雪林中生成
- MC-238761 – Adventuring Time does not account for the new cave biomes
- MC-238761 – 新加入的洞穴生物群系未计入“探索的时光”进度
- MC-238877 – Deep Ocean & Ocean is not needed for the “Adventure Time” advancement
- MC-238877 – 深海和海洋没有被计入进度“探索的时光”的达成条件中
- MC-238900 – Values of ‘Infinity’ in noise settings in default worldgen
- MC-238900 – 默认世界生成的噪声设置中的数个为`infinity`的值
- MC-238912 – Powder snow strips can’t generate exposed to the surface
- MC-238912 – 暴露在空气中的细雪片会被替换成常规的雪
- MC-238962 – Icebergs go all the way to ocean floor.
- MC-238962 – 冰山一路生成至海床层
- MC-238966 – Old Growth Spruce Taiga and Old Growth Birch Forest aren’t part of the “Adventuring Time” advancement
- MC-238966 – 原始云杉针叶林和原始桦木森林没有被计入进度“探索的时光”的达成条件中
- MC-238968 – Windswept Gravelly Hills & Windswept Savanna aren’t apart of the “Adventuring Time” advancement
- MC-238968 – 风袭沙砾丘陵和风袭热带草原没有被计入进度“探索的时光”的达成条件中
- MC-239280 – Withers do not move down to follow the player when the wither’s health is half or lower
- MC-239280 – 凋灵的生命值小于等于一半时不会向下移动跟随玩家
- MC-239344 – All torches in mineshafts are facing the wrong way
- MC-239344 – 废弃矿井中的火把全部朝向错误
- MC-239359 – Wither Skeletons can only spawn on Nether Bricks
- MC-239359 – 凋灵骷髅只能在下界砖块上生成
- MC-239689 – The “amplified” boolean in noise settings does nothing
- MC-239689 – 噪声设置中的布尔值“amplified”不起任何作用
- MC-239854 – Nether and caves world is missing bedrock
- MC-239854 – 下界和洞穴世界类型缺少基岩层
- MC-239858 – Nether decorations can be generated on the original bedrock layer
- MC-239858 – 下界的装饰性方块可以生成在基岩层上
- MC-239866 – Terrain shaper in noise_settings is not used
- MC-239866 – 噪声设置中的地形塑造器(Terrain shaper)未被使用
来源:xiang_xge