Features and Bug Fixes
特性和漏洞修复
World Generation
世界生成
- Updated ore distribution to make branch mining deep down more rewarding
- 更新了矿物生成机制,让你在地下深处鱼骨挖矿时能获得更多的奖励
- Non-cave biomes no longer change with height – so no more savannas in the sky and things like that
- 非洞穴生物群系不再随高度变化——这样就不会发生类似天空高处出现一堆热带草原的事情
- Tweaked the relative size of some biomes to match 1.17 a bit closer
- 调整了某些生物群系的相对大小,使其更接近1.17
- Increased the average size of most biomes (this also means biomes aren’t in the same places as before)
- 增大了大部分群系的平均大小(这也意味着现在生成生物群系的地方和之前不一样了)
- Fixed some aquifer issues (a side effect of this is that aquifers are in different places now compared to the last beta)
- 修复了一些和含水层有关的问题(副作用就是含水层生成的位置和上个beta也不一样了)
- Slightly increased the frequency of underwater magma
- 略微增加了水下岩浆块的生成几率
- Increased the amount of dungeons, especially below height 0
- 增加了地牢的生成数量,特别是低于y0的地牢
- Gravel now generates below height 0
- 沙砾现在会在y0以下生成
- Villages are now slightly more spread out
- 村庄生成时会略微扩散的更远
- Removed water lake features, as aquifers provide local water levels
- 移除了水湖特性,现在地下有了含水层所以不再需要湖泊了
- Zombies once again spawn in dripstone caves – Drowned can also spawn there, however
- 现在僵尸和溺尸都会在滴水洞穴中生成
- Goats no longer spawn in stony peaks
- 山羊不再在石峰生物群系生成
- Fixed shifted sub-chunks on Caves & Cliffs flat worlds (MCPE-140428)
- 修复了超平坦世界中子区块扭曲的问题 (MCPE-140428)
- Hoodoos now generate in Eroded Badland biomes again (MCPE-141083)
- 现在粘土柱子会正常在被风蚀的恶地中生成 (MCPE-141083)
- Strange pillars no longer generate below Eroded Badland biomes (MCPE-141342)
- 奇怪的柱子不再在被风蚀的恶地的地下生成 (MCPE-141342)
- Water and Lava springs now correctly generate at the expected frequency
- 水泉和熔岩泉现在会以正常的频率生成
- Tweaked Frozen biomes blending
- 调整了冰冻生物群系生成时交叉混合的方式
- Canyons are now placed on the same height as on pre-1.18 world generation
- 现在峡谷生成时所处的高度与1.18之前相同
- Fixed issue with Copper Ore hanging mid-air in ravines (MCPE-141189)
- 修复了铜矿会悬浮在峡谷中间的问题 (MCPE-141189)
Actors
Actors
- Lightning bolts do not have a shadow anymore (MCPE-140689)
- 闪电不再有影子 (MCPE-140689)
Blocks
方块
- Snow Grass Block and all types of Snow blocks now use similar colors (MCPE-57022)
- 统一了上面覆雪的草方块和其它各种雪块使用的雪的颜色 (MCPE-57022)
Bone Meal
骨粉
- Nether Sprouts once again generate when using Bone Meal on Warped Nylium (MCPE-139672)
- 在诡异菌岩上使用骨粉会正常生成下界苗 (MCPE-139672)
Gameplay
玩法
- Re-entering a Caves & Cliffs world when in a danger zone at a valid negative Y position no longer teleports player to positive Y (MCPE-141039)
- 在正常负y轴的一个危险区域重新进入游戏不再导致玩家被传送到y大于0的地方 (MCPE-141039)
- Copper Ore now drops 2-5 (from 2-3) Raw Copper items (MCPE-144071)
- 铜矿石现在会掉落2-5个粗铜(之前是2-3个) (MCPE-144071)
- In the Stonecutter, a Block of Copper can be converted to four Cut Copper (MCPE-144067)
- 用切石机可以用一个铜块合成四个切制铜块 (MCPE-144067)
Player
玩家
- Fixed player hitbox not resetting after gliding with Elytra (MCPE-109925)
- 修复了用鞘翅滑翔后玩家碰撞箱不会重置的问题 (MCPE-109925)
- Fixed player flight with Elytra being cancelled when hitting a wall and taking damage (MCPE-54031)
- 修复了玩家撞到了墙并且受到伤害后飞行状态就会解除的问题 (MCPE-54031)
Items
物品
- Ender Pearls no longer generate as Glow Sticks in Woodland Mansion chests (MCPE-137440)
- 在林地府邸的箱子中末影珍珠不再生成为荧光棒 (MCPE-137440)
Mobs
生物
- Fixed an issue preventing Tropical Fish from spawning in Lush Caves (MCPE-144070)
- 修复了阻止热带鱼在繁茂洞穴中生成的问题 (MCPE-144070)
Particles
粒子
- Water drips now trigger splash effects
- 滴水粒子现在会触发飞溅效果
User Interface
用户界面
- Renamed some occurrences of “level” in the user interface to the more accurate “world”
- 将UI中的出现的某些“存档”词语改成更精确的词语“世界”
- When a value for a stepped slider does not correspond to a step it will display at the closest step
- 当一个分步式滑条没有对某一步做出反应时,这个滑块现在会显示在之前最近的一步
- Replaced the missing “Always Day” option in world settings (MCPE-137790)
- 重新加入了之前丢失的“终为白日”世界设置(MCPE-137790)
Vanilla Parity
待同步特性
- Shield blocking animation now plays smoothly (MCPE-125951)
- 盾牌防御的动画现在会流畅地显示了 (MCPE-125951)
Technical Updates
技术性更新
General
常规
- Fixed caching support for subchunk requests where it would sometimes not use the cache
- 修复了某些时候对子区块请求会不使用缓存的问题
- Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on marketplace worlds with an animation controller version 1.8.0
- 修复了动画控制器的版本错误,该错误导致在动画控制器版本为1.8.0的市场世界中使用错误的模式
Android
安卓
- Revved Android version to Google API 30
- 将安卓版本升级为谷歌API 30
Commands
命令
- Added the ‘/loot’ command with spawn loot overload
- 加入了”/loot “命令,可以用于重载生成战利品
Experimental Features
实验性特性
GameTest Framework
GameTest 框架
- Added deltaTime read only property to TickEvent which represents the time between the last Level tick in seconds
- 为TickEvent添加了deltaTime只读属性,表示最后一次Level tick之间的时间,单位为秒
来源:帅大2004
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