Hello? Hello? Can anyone hear me? I’m in a newly generated cave and, I’m not saying I’m lost, but I most certainly don’t know how to find my way out. I know I followed a copper ore vein that was deeper than usual and all of a sudden, I’m below one of my saved chunks and here we are. While I try to dig myself out, please enjoy this week’s Bedrock Beta update and send us your feedback at aka.ms/CavesCliffsFeedback and report any bugs at bugs.mojang.com .And if the rest of the Bedrock team asks where I am, just tell them I’m stuck in traffic. They will never let me live this down…
有人吗?有人吗?有人能听见我吗?我现在在新洞穴当中,然后,然后我没有迷路,但是就是怎么也找不到出口了。我顺着比平常深一些的一个大型铜矿脉一直挖,然后我突然一下,就到了一个我曾经加载过的区块的下方,然后我就出不去了。不用管现在我还在试图挖出去,你可以尽情享受今天的基岩版新beta!你可以在aka.ms/CavesCliffsFeedback提交你的建议,或在bugs.mojang.com反馈bug。如果其他基岩版开发组里的人问你们我在哪的话,你们就说我被堵在路上了,他们将永远不会让我住在这么靠下的……
Experimental Features
实验性特性
- Added new world/cave generation when upgrading saved chunks below Y=0 using the Caves and Cliffs experimental toggle
- 开启洞穴与山崖实验性玩法后,已加载过的区块的y0以下也可以生成新洞穴了
- Chunks previously upgraded with Bedrock underneath will not see this change
- 之前y0以下已生成为填满基岩的状态的区块则不会重新生成
- For more information,please see our FAQ!We’d love to hear your feedback about it at aka.ms/CavesCliffsFeedback
- 欲知详情,则请阅读FAQ!我们很乐意听取你在 aka.ms/CavesCliffsFeedback 反馈的建议!
Flat World Generation
超平坦世界生成
- Upgrades older flat worlds to the new extended heights available with the Caves & Cliffs experimental toggle
- 现在开启洞穴与山崖实验性玩法的超平坦世界生成也使用新高度了
- New flat worlds using the Caves & Cliffs experimental toggle will generate starting at “y=-64”
- 开启洞穴与山崖实验性玩法的超平坦世界会从y=-64开始生成
Gameplay
玩法
- Fixed an issue in beta builds where flying above the world limit (255 for non-Caves & Cliffs experimental, 319 for Caves & Cliffs experimental) would be prohibited (MCPE-141360)
- 修复了无法在世界高度限制之上飞行的问题(非实验性玩法世界是255,开启了则是319) (MCPE-141360)
Copper Ore
铜矿
- Copper Ore now generates up to y=96 instead of y=64 (MCPE-125233)
- 现在铜矿生成的高度上限从y=64提高到了y=96 (MCPE-125233)
Non-Experimental Features and Bug Fixes
非实验性特性和Bug修复
General
常规
- Holding Top Snow in hand while hovering over Grass Blocks no longer causes incorrect behavior (MCPE-140659) (MCPE-140660)
- 手里拿着顶层雪停在草方块上时不再会导致错误的动作发生 (MCPE-140659) (MCPE-140660)
- Bee Nests now generate correctly in the world (MCPE-141324) (MCPE-132195)
- 现在蜂巢会在世界中正常生成 (MCPE-141324) (MCPE-132195)
- Non-fireproof mobs now avoid pathing through fire (MCPE-23835)
- 非抗火生物寻路时会避开火 (MCPE-23835)
Gameplay
玩法
- Vanilla Parity: Players are now able to activate Elytra gliding while moving upward (MCPE-59580)
- 待同步特性: 现在玩家向上飞行时也可以激活鞘翅滑翔 (MCPE-59580)
- Using Dye on Signs that contain formatted color text will overwrite the formatted color text
- 在含有因文字格式而显色的告示牌文字上使用染料染色会覆盖掉之前的文字格式
World Generation
世界生成
- Fossils are now much less likely to generate in, and destroy, structures
- 减少了化石生成在其他结构中的几率
- Dungeons are no longer misplaced or missing outside of the Caves & Cliffs experimental toggle (MCPE-121708)
- 现在在未开启洞穴与山崖实验性玩法的世界中,要塞也不会生成在错误的位置或者干脆不生成了 (MCPE-121708)
Mobs
生物
- Iron Golem now spawns only on solid blocks (MCPE-140145)
- 铁傀儡只会在固体方块上生成 (MCPE-140145)
- Wielded weapons now render properly on Pillagers and Vindicators (MCPE-141321)
- 现在掠夺者和卫道士会正确显示被挥舞的武器 (MCPE-141321)
User Interface
用户界面
- Riding an animal now displays the correct button prompt when playing with non-touch controls
- 现在使用非触摸控制骑乘动物时会显示正确的按钮提示
Character Creator
角色创建器
- Back appearance pieces will no longer cover the left and right arrows in the profile screen
- 背面的部分皮肤不再遮挡档案界面中的左箭头和右箭头
- Fixed featured items in the profile screen not opening the featured catalog in the Dressing Room
- 修复了档案界面中的特定物品无法打开更衣室中的特定目录的问题
- Fixed default clothes changing color if another item’s color was edited previously
- 修复了编辑了另一个物品的颜色后默认衣服会改变颜色的问题
- Sidebar options can now be selected in expanded view after navigating back from previously selected sidebar option while using controller
- 使用手柄从之前选择的侧边栏选项导航回来后,可以在扩展视图中选择侧边栏选项
- Sidebar no longer opens upon expanding any of the classic skin packs in the Dressing Room
- 打开更衣室中的任何经典皮肤包时不再同时打开侧边栏
- Improved the navigation flow for Character Creator so that it always switches to the selected Character Creator profile (MCPE-139022)
- 优化了角色创建器的导航流程,让它一直切换到选定的角色创建器档案(MCPE-139022)
- Skins that are equipped from Marketplace while in-game now apply to character
- 现在在游戏中可以从市场中装备皮肤
Technical Updates
技术性更新
Animation
动画
- Fixed a bug that caused animations to be restarted when changing render controllers
- 修复了改变渲染控制器会导致动画重新启动的问题
Graphical
图形界面
- Fixed text on Signs losing their formatting when new lines or word-wrapping are encountered. Formatting will now persist until the reset code or an overriding code is found. This is not retroactive and previously created Signs will not be changed
- 修复了换行时文字格式会消失的问题。文字格式会一直显示,直到结尾或者出现另一个覆盖它的文字格式。之前放置的告示牌不会发生改动。
Graphics
图形
- As part of continued testing, removed RenderDragon engine on Android devices (ARMv7)
- 作为测试的一部分,删除了Android设备上的RenderDragon引擎(ARMv7)
Molang
Molang
- Molang expressions that contain capital letters are properly evaluated now
- 现在可以正确评估包含大写字母的Molang表达式了
- ‘query.get_equipped_item_name’ will now recognize Sea Lantern (MCPE-67893)
- query.get_equipped_item_name “现在可以正常识别海晶灯 (MCPE-67893)
- Add new compile errors for expressions like 1 + (9 10), which were previously ignored (This is a Versioned Change as of engine version 1.17.40)
- 为 1 + (9 10) 等表达式添加新的编译错误,这些表达式之前被忽略了(这是引擎 1.17.40 版本的版本变更)
GameTest Framework (Experimental)
GameTest 框架 (实验性玩法)
- Updated the GameTest Framework interface and added a new SimulatedPlayer capability:
- 更新了 GameTest 框架的接口,并添加了 SimulatedPlayer 功能
- 为GameTest添加了 “SimulatedPlayer “类。这个类使GameTest能够模拟玩家的各种行为,例如移动、使用物品以及与区块和实体互动。更多细节请见GameTest API参考文档
- Added function spawnSimulatedPlayer(blockLocation: BlockLocation,name: string): SimulatedPlayer
- 添加了函数 spawnSimulatedPlayer(blockLocation: BlockLocation, name: string):SimulatedPlayer
- Added function
removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void - 添加函数
removeSimulatedPlayer(simulatedPlayer: SimulatedPlayer): void
- mojang-gametest.Test type
- 类型mojang-gametest.Test
- Changed signature of function assertEntityInstancePresent(entity: Entity,blockLocation: BlockLocation,isPresent: boolean = true)
- 更改了函数assertEntityInstancePresent(entity: Entity, blockLocation: BlockLocation, isPresent: boolean = true) 的签名
- mojang-minecraft components
- 组件mojang-minecraft
- Component inventorynow works with Player inventories
- 现在组件的物品栏可以作用于玩家的物品栏了
- 为GameTest添加了 “SimulatedPlayer “类。这个类使GameTest能够模拟玩家的各种行为,例如移动、使用物品以及与区块和实体互动。更多细节请见GameTest API参考文档
来源:帅大2004