我的世界基岩版 Beta 1.17.40.20 发布 加入新生物群系“石峰”

Yodelay hee hoooooo! Ahem, excuse me! Ever since I set up shop on top of this stony peak, I’ve been communicating exclusively through yodels. I’ll switch back to words for this Bedrock Beta update, that brings you updates from these heights all the way down to dripstone and lush caves.
哟嘚嘞嘿呼! 咳咳,不好意思!自从我在这个满是石头的峰顶上开店以来,我一直只通过哟嘚嘞语来交流。为了这次基岩版beta,我才换回了正常的语言。在这个更新中,我们带来了从高山到地底滴水洞穴和繁茂洞穴的更新!


Known Issues in this Beta
本测试版中的已知问题

  • Bee Nests generate too frequently in the world
  • 蜂巢生成过于频繁

Experimental Features
实验性特性

General
全局

  • Added a new mountain biome: Stony Peaks!
  • 加入新生物群系:Stony Peaks(暂译:石峰)
    • This is just a variant of lofty/snow-capped peaks that uses stone and gravel instead of snow and ice,and is used to avoid temperature clashes such as a snow-capped peak sticking up from a jungle
    • 这只是lofty/snow-capped peaks(暂译:高峻/雪顶山峰)的变种,它生成时使用石头或砂砾而不是冰雪,来避免温度冲突,例如丛林中伸出一个高耸的雪峰的问题
  • Corrected vegetation in Mountain Meadows
  • 修复了Mountain Meadow是(暂译:繁花山地)的植被问题
  • Dripstone Clusters can now only be found in the Dripstone biome
  • 滴水石丛现在只能在滴水洞穴生物群系中找到
  • Dripstone features now only generate in Dripstone biome
  • 滴水石的特性只能在滴水洞穴生物群系中出现
  • Mountain biomes now have correct feature places to match the Java Edition side-snapshot
  • 和Java版实验性快照一样,山地生物群系现在有了正常的特征位置
  • Infested Stone can be found under new mountains
  • 在新山地的地下可以找到被虫蚀的石头
  • Tweaked ore distribution to match the Java Edition side-snapshot
  • 调整了矿石的分布,与Java版实验性快照相匹配
  • Clouds are now at Y level 192
  • 云层现在在y192
  • Tweaked biome placement, river size, and terrain shapes for a better overworld experience
  • 调整了生物群系的位置、河流的大小和地形的起伏
  • Tweaked mob spawning in mountain and cave biomes to match the Java Edition side-snapshot
  • 调整了山地和洞穴生物群系中的生物生成,与Java版实验性快照相匹配
  • Trees in swamps can now generate slightly deeper when in water
  • 沼泽生物群系中可以在稍深的水中生成树木
  • Deepslate now generates at lower depths (MCPE-125117)
  • 深板岩现在可以在更深的地下生成 (MCPE-125117)
  • Dripstone features now generate at Deepslate depths
  • 滴水石相关特性也会在深板岩深度生成
  • The placement logic of Small Dripstone feature has been refactored, frequency is similar but exact positions will differ
  • 重写了小滴水石锥的生成逻辑,频率和以前的差不多,但是生成的地方有所改变
  • Maps now correctly show the colors of blocks below a Y level of zero (MCPE-136638)
  • 地图现在可以正确显示低于Y0的方块的颜色 (MCPE-136638)

Lush Caves
繁茂洞穴

  • Vines now generate in Lush Caves instead of generating above the surface (MCPE-125800)
  • 藤蔓现在可以在繁茂洞穴中生成,而不是在地表上方生成 (MCPE-125800)
  • Vines can now grow down below zero height
  • 藤蔓现在可以向y0以下生长

Villages
村庄

  • Villages now generate in the style of the biome they are located in (MCPE-136939)
  • 村庄现在可以按照它们所在的生物群系的风格生成 (MCPE-136939)

Non-Experimental Features and Bug Fixes
非实验性特性和bug修复

Blocks
方块

  • Falling stalactites are now offset properly to avoid interacting with entities outside their intended hitbox (MCPE-132772)
  • 坠落的钟乳石的位置现在会被正确地偏移,来避免与在它们的碰撞箱本该在的地方之外的实体发生互动 (MCPE-132772)
  • Beehives now generate in the world facing south
  • 蜂巢现在可以朝南生成

Candle Cake Blocks
插上蜡烛的蛋糕

  • Pressing the ‘use’ button on a Candle Cake now consumes the correct amount of cake slices (MCPE-135519)
  • 向插上蜡烛的蛋糕点击“使用”按钮会吃掉正确片数的蛋糕 (MCPE-135519)

Character Creator
角色创建器

  • Fixed a crash that could occur when using Character Creator
  • 修复了使用角色创建器时可能发生的崩溃
  • Tweaked color tint for default Steve skin to match default Steve (MCPE-120818)
  • 调整了默认史蒂夫皮肤的颜色,使之与默认史蒂夫相匹配 (MCPE-120818)
  • Altered message for when friends change skins (MCPE-92772)
  • 修改了好友更换皮肤时的信息 (MCPE-92772)

Commands
命令

  • Education Edition items are no longer shown as an option when using @e [type=] (MCPE-78363)
  • 当使用@e[type=]时,不再把教育版物品显示为一个选项 (MCPE-78363)

Gameplay
玩法

  • Fixed a bug that caused players to be set on fire upon changing dimensions if there was Lava underneath the Nether Portal (MCPE-28765)
  • 修复了玩家穿过下面有熔岩的下界传送门时会着火的问题 (MCPE-28765)
  • Players can no longer eat food at full hunger in Survival mode (MCPE-60807)
  • 生存模式下满饱食度时玩家不能再吃东西 (MCPE-60807)
  • Sea Grass no longer spawns under Lily Pads during world generation to avoid breaking them
  • 海草不再在睡莲下面生成,来避免睡莲被破坏
  • Villagers can no longer spam doors open and closed (MCPE-28055)
  • 村民不能再快速开关门 (MCPE-28055)
  • Cartographers now more consistently give new maps on all platforms
  • 在所有平台上,制图师都会更经常提供新的地图了

World Generation
世界生成

  • Amethyst geodes are now much less likely to generate in Strongholds, and if they do they will not destroy End Portals (MCPE-129861, MCPE-128799)
  • 减少了紫水晶洞穴在要塞中的生成几率,如果在要塞中生成了也不会破坏末地传送门 (MCPE-129861MCPE-128799)

Graphical
图形

  • Improved world visibility culling for underground situations to eliminate seeing sky at the end of tunnels/stairs (MCPE-128372)
  • 优化了地下的世界能见度剔除功能,来消除在隧道/楼梯尽头看到天空的情况 (MCPE-128372)

Mobs
生物

  • Improved mob pathing around partial blocks (MCPE-127381)
  • 优化了生物在不完整方块周围的寻路 (MCPE-127381)
  • Armor no longer renders on Pillagers and Vindicators, but are still granted armor effects (MCPE-74242)
  • 穿在掠夺者和卫道士身上的盔甲不会被渲染,但是仍然会保有盔甲的防御效果 (MCPE-74242)
  • Fixed an issue with mob rendering that caused Vindicator Axes to be visible even when they’re not attacking on older Resource Packs (MCPE-123229)
  • 修复了在使用旧的资源包时,卫道士的斧在卫道士没有发动攻击是也是可见的问题 (MCPE-123229)
  • More mobs will spawn underground in the Overworld
  • 主世界地下会生成更多生物

Powder Snow
细雪

  • Powder Snow no longer disappears when looking at it from a distance (MCPE-127565)
  • 现在在距离细雪有一段距离时看着细雪时,细雪不会消失 (MCPE-127565)

Structure Block
结构方块

  • Trapdoors now rotate correctly when loaded from a Structure block (MCPE-66933)
  • 用结构方块加载活板门时,活板门会被正确旋转 (MCPE-66933)

User Interface
用户界面

  • Fixed an issue where the d-pad and directional keys could not be used to navigate in certain parts of the UI (MCPE-132826)
  • 修复了在UI的某些部分无法使用d-pad和方向键进行导航的问题 (MCPE-132826)
  • Fixed an issue where an error message could be shown after suspending the game on the achievements screens with screen animations disabled (MCPE-132269)
  • 修复了在禁用屏幕动画的情况下,在成就界面上暂停游戏后可能会显示错误信息的问题 (MCPE-132269)
  • Fixed an issue where an obscure gamerule was added to settings (MCPE-139025)
  • 修复了有一个效果不明显的游戏规则被添加到设置中的问题 (MCPE-139025)
  • Fix keyboard/d-pad navigation from custom server to edit server button
  • 修复了自定义服务器和编辑服务器按钮的键盘/d-pad导航问题
  • New achievements screens are available on Windows 10 ARM-based PCs
  • 现在基于Windows 10 ARM的电脑也支持新成就界面了
  • The sign in text on the start screen will no longer overlap the Marketplace button
  • 开始界面上的登录文本不再与市场按钮重叠
  • Add space between tab title and the word ‘Tab’ for text-to-speech on Settings screen
  • 在设置界面上为标签标题和文本到语音的”Tab “一词之间添加空格
  • Added “More Info” button to failed sign-in modal
  • 在登录失败时出现的界面中添加了 “更多信息 “按钮

Technical Updates
技术性更新

Data Driven Items
数据驱动物品

  • Updated documentation for Block Rotation Component
  • 更新了Block Rotation组件的文档
  • Added required toggles to documentation and to content error for block components.
  • 在文档和方块组件的内容错误中添加了所需的切换项

Animation Editor
动画编辑器

  • Nodes within the animation editor are now color coordinated depending on what type they are, which includes the animation component, skeletal animations, animation controllers, and controller states
  • 动画编辑器中的节点现在根据包括动画组件、骨架动画、动画控制器和控制器状态在内的类型来协调颜色,

Commands
命令

  • Command blocks with ‘Needs Redstone’ and a non-zero ‘Delay in Ticks’ will now execute only if they remain powered for the delay duration (MCPE-74281)
  • 带有 “需要红石 “和非零 “延迟时间 “的命令方块现在只有在延迟时间内保持激活时才会执行命令 (MCPE-74281)
  • Fix alignment of the sidebar display from the /scoreboard command when text length changes
  • 修复在文字长度改变时,/scoreboard命令的侧边栏显示对齐的问题

Data Driven Blocks
数据驱动方块

  • Updated documentation for BlockExplosionResistance
  • 更新了BlockExplosionResistance的文档

Graphics
图形

  • Fixed failure to render leash when attached to a mob outside of viewport (JIRA (MCPE-63931)
  • 修复了无法渲染连接到视口以外的生物的栓绳的问题 (JIRA (MCPE-63931)
  • Added a content error for using a material but not providing the required number of textures to the render controller
  • 向使用材质但未向渲染控制器提供所需数量的材质包添加了一个内容错误
  • Testing RenderDragon engine across subset of Android devices (ARMv7)
  • 在一部分安卓设备上测试RenderDragon引擎(ARMv7)

Mobs
生物

  • Fixed ability to summon experience orbs via /summon command (JIRA (MCPE-130835)
  • 修复了通过/summon命令不能召唤经验球的问题 (JIRA (MCPE-130835)
  • Fixed display only entity destruction in chunk discard scenarios
  • 修复了区块卸载的时候只显示实体消失的问题

Molang
Molang

  • Fixed query.item_remaining_use_duration having improperly scaled or inverted results (This fix is a Versioned Change as of engine version 1.17.30)
  • 修复了query.item_remaining_use_duration的结果比例不当或倒置的问题(该修复是引擎1.17.30版本的版本变更)
  • Add new compile errors for expressions like ‘text’ + 3, which were previously ignored (This is a Versioned Change as of engine version 1.17.40)
  • 为’text’+3这样的表达式增加了新的编译错误,这些表达式之前被忽略了(这是引擎1.17.40版本的版本变更)

User Interface
用户界面

  • Added an ImGUI window for easier viewing of content errors
  • 增加了一个ImGUI窗口,以方便查看内容错误

GameTest Framework (Experimental)
GameTest 框架 (实验性玩法)

  • Renamed method succeedWhenBlockTypePresent to succeedWhenBlockPresent
  • 将方法 succeedWhenBlockTypePresent 重命名为 succeedWhenBlockPresent
  • Fixed a bug where property idwould return “Unknown” for custom entities (MCPE-137786)
  • 修复了属性id对于自定义实体会返回 “未知”的问题 (MCPE-137786)
  • Identifier strings returned from property idnow include the item’s namespace
  • 从属性id返回的标识字符串现在包括项目的命名空间

GameTestSequence
GameTestSequence

  • Removed method thenWaitWithDelay
  • 删除了方法thenWaitWithDelay
  • Added method thenWaitAfter(delayTicks: number, callback: () => undefined) – After a delay, executes the given callback every tick until it succeeds. Exceptions thrown within the callback will end sequence execution
  • 添加方法 thenWaitAfter(delayTicks: number, callback: () => undefined) – 在经过一个延迟之后,每刻都会执行给定的callback,直到成功。在callback执行中抛出异常将结束序列执行

Player
玩家

  • Fixed a bug where the location property would return an incorrect height for players
  • 修复了位置属性会返回一个对玩家来说不正确的高度
  • Added property id
  • 添加了属性id

Block
方块

  • Replaced method getLocationwith property location
  • 用属性location取代了方法getLocation
  • Replaced method getPermutationwith property permutation
  • 用属性permutation取代了方法getPermutation
  • Replaced method getTypewith property type
  • 用属性type取代了方法getTyp
  • Replaced methods isWaterloggedand setWaterlogged with property isWaterlogged
  • 用属性isWaterlogged取代了方法isWaterlogged和setWaterlogged
  • Replaced method getBlockDatawith property permutation
  • 用属性permutation取代了方法getBlockDatawaw
  • Replaced method isEmptywith property isEmpty
  • 用属性isEmpty取代了方法isEmpty
  • Removed property canBeWaterlogged
  • 删除了属性 canBeWaterlogged

BlockType
BlockType

  • Replaced method getNamewith property id
  • 用属性id取代了方法getNameway
  • Replaced method canBeWaterloggedwith property canBeWaterlogged
  • 用属性 canBeWaterlogged 取代了方法 canBeWaterlogged

BlockPermutation
BlockPermutation

  • Replaced method getTypewith property type
  • 用属性type取代了方法getTyp

来源:帅大2004



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