我的世界基岩版 Beta 1.17.20.23 发布 修复了数个会导致游戏崩溃的bug

Features and Bug Fixes
特性和 bug 修复

Stability and Performance
稳定性和性能

  • Fixed several crashes that could occur during gameplay
    修复了数个会导致游戏崩溃的bug
  • Optimized pasting unicode text into Book & Quill (MCPE-119651)
    优化了将 Unicode 文字粘贴进 书与笔 的体验 (MCPE-119651)
  • Fixed a crash that could occur when crafting a Crafting Table with Gameplay Tips enabled
    修复了一个在打开 游戏提示(Gameplay Tips)时,用工作台合成物品时可能发生的崩溃

Gameplay
游戏玩法

  • Fixed Bed display if the foot of the Bed is in a brighter area than the head (MCPE-123592)
    修复了当床腿的亮度比头部亮时,床的显示问题 (MCPE-123592)
  • Fixed Large Chest display so the brightest end of the Chest is chosen (MCPE-123592)
    修复了大箱子的显示问题,现在箱子最亮的一端将会被选中 (MCPE-123592)
  • Travelling through End portals can no longer cause players to take fall damage (MCPE-135226, MCPE-132484)
    通过末地传送门移动时玩家不会再受到摔落伤害 (MCPE-135226, MCPE-132484)

Items
物品

  • Made projectile items move more smoothly when far from players (MCPE-101102)
    当弹射物离玩家很远时,现在弹射物的移动会更加平滑 (MCPE-101102)
  • Holding a Shield in Marketplace maps no longer shows a content error
    在 商场(中下载的)地图 里,手持盾牌不再会提示内容错误
  • Strong/long/splash/lingering potions can be placed in the Brewing Stand manually (MCPE-86636)
    II级药水/延长效果时间的药水/喷溅药水/滞留药水现在可以手动放入酿造台上 (MCPE-86636)

Mobs
生物

  • Undead mobs standing near Powder Snow now burn normally (MCPE-131005)
    站在细雪上的亡灵生物现在会正常燃烧 (MCPE-131005)
  • Powder Snow above undead mobs now prevents burning effect
    若亡灵生物头顶有细雪,现在可以免疫白天自动燃烧的效果
  • Multiple Shulkers will no longer be able to spawn in the same position from spawn eggs or End City generation (MCPE-43972)
    多个潜影贝若伴随末地城生成,或使用刷怪蛋生成,现在将不会生成在同一位置 (MCPE-43972)
  • Mobs can now pathfind correctly when standing on Amethyst Buds (MCPE-130010)
    当生物站在紫水晶芽上时的寻路现在是正常的 (MCPE-130010)
  • Fixed Horses sometimes becoming invisible after players dismount them (MCPE-108568)
    修复了当玩家下马时,马有时会出现隐形的问题 (MCPE-108568)
  • Grown up Goats no longer lose their Horns when reloading a world
    当重新加载一个存档时,成熟的山羊不再会丢失它们的羊角
  • Lightning no longer randomly strikes mobs that are under blocks (MCPE-121688)
    雷击不再会随机击中方块下的生物 (MCPE-121688)

Blocks
方块

  • Spore Blossom no longer has a randomly offset hitbox (MCPE-121658)
    孢子花不会再有随机的偏移碰撞箱 (MCPE-121658)
  • Moss Block and Moss Carpet now break when moved by Pistons and Sticky Pistons can no longer pull them (MCPE-121751) (MCPE-122004)
    被活塞或粘性活塞推动时,苔藓块和苔藓地毯不再能被移动,现在将会被直接破坏 (MCPE-121751) (MCPE-122004)
  • Water dripping from Pointed Dripstone can no longer fill Cauldrons with Potions (MCPE-131180)
    滴水石锥中滴落的水不再能填满具有药水的炼药锅 (MCPE-131180)
  • Measurements of hitbox of Spore Blossom now match Java Edition
    孢子花的碰撞箱测量现在和 Java 版一致
  • Fixed issue causing Slime and Honey Block movement slowdown to not be fully applied to players
    修复了粘液块和蜂蜜块导致的移动减速无法完全对玩家起作用的问题

User Interface
用户界面

  • Emote wheel no longer appears when pressing Ctrl+B in-game  (MCPE-125246)
    当按住 Ctrl+B 时,表情面板不会同时显示 (MCPE-125246)
  • Fixed Input Method Editor (IME) not working after suspending the game on Windows 10 (MCPE-59722)
    (Windows 10 版本) 修复了暂停游戏后输入法(IME)无法使用的问题 (MCPE-59722)
  • Added a new sidebar to Marketplace and Dressing Room related screens to help better improve the experience of navigating these areas
    在 试衣房 和 商城 相关的界面中加入了侧边栏,用于改善浏览这些地方的体验
  • There is now an item transferring animation when deselecting a recipe
    当取消选中一个配方时,将有一个物品移动的动画效果

Commands
指令

  • Loading a structure with the “/structure” command now displays the correct output messages (MCPE-132813)
    通过 /structure 指令加载结构,现在将会正确的显示输出消息 (MCPE-132813)

Technical Updates
技术性更新

GameTest Framework (Experimental)
GameTest Framework(游戏测试框架) (实验性功能)

  • Renamed module “Minecraft” to “mojang-minecraft”
    将模块 “Minecraft” 改名为 “mojang-minecraft”
  • Renamed module “GameTest” to “mojang-gametest”
    将模块 “GameTest” 改名为 “mojang-gametest”

    • Renamed function assertBlockTypePresent to assertBlockPresent
      将函数 assertBlockTypePresent 改名为 assertBlockPresent
    • Renamed function assertEntityData to assertEntityState
      将函数 assertEntityData 改名为 assertEntityState
    • Removed function assertBlockTypeNotPresent
      移除函数: assertBlockTypeNotPresent
    • Removed function assertEntityNotPresent
      移除函数: assertEntityNotPresent
    • Removed function assertEntityNotPresentInArea
      移除函数: assertEntityNotPresentInArea
    • Removed function assertEntityNotTouching
      移除函数: assertEntityNotTouching
    • Removed function succeedWhenEntityNotPresent
      移除函数: succeedWhenEntityNotPresent
    • Modified signature of function assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)
      修改了函数原型: assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)
    • Modified signature of function assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)
      修改了函数原型: assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)
    • Modified signature of function assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)
      修改了函数原型: assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)
    • Modified signature of function assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)
      修改了函数原型: assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)
    • Modified signature of function assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)
      修改了函数原型: assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)
    • Modified signature of function succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)
      修改了函数原型: succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)
    • Added GameTestExtension function assertBlockProperty(propertyName: string, value: number | string | boolean, blockLocation: BlockLocation)
      加入 GameTestExtension 函数 assertBlockProperty(propertyName: string, value: number | string | boolean, blockLocation: BlockLocation)

Commands
指令

  • The ‘/particle’ command position argument is now optional (MCPE-128379)
    /particle 指令中,位置参数现在为可选参数 (MCPE-128379)
  • The ‘/particle’ command will now output on success (MCPE-80348)
    /particle 命令执行成功时将会输出成功消息 (MCPE-80348)
  • The ‘/particle’ command no longer shows an error when run successfully through ‘/execute’ (MCPE-129001)
    通过 /execute 执行 /particle 指令时,不再提示错误 (MCPE-129001)

Gameplay
游戏玩法

  • Data-driven blocks can now be added to the Creative menu
    由数据驱动的方块现在可以加入创造模式菜单中

Molang

  • ‘min_engine_version’ from Resource Pack and Behavior Pack manifests is now passed into Molang expression parsing. This allows for future breaking changes tied to a specific engine version
    资源包和行为包中的 min_engine_version 现在将会传入 Molang 表达式解析。这样当未来某一特定引擎版本出现了重大改变时不会出大问题

User Interface
用户界面

  • UI bind objects can now utilize the ignore field
    UI 绑定对象现在可以利用被忽略的字段

来源:AzureZeng



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