Bug Fixes
漏洞修复
- Sounds of ditching / collecting Powder Snow with bucket are now assigned to the correct sound categories (MCPE-111739)
- 把细雪桶的丢弃/收集音效分类至正确的音效类别
- Player no longer constantly emits particles when on fire after exiting Powder Snow (MCPE-111679)
- 修复了玩家在离开细雪并进入熔岩后身上不断冒出冻结粒子的问题
- Powder Snow block is no longer present in Creative Menu (MCPE-105407)
- 修复细雪方块出现在创造模式物品栏的问题
- Fixed Drowned holding tridents backwards during attack (MCPE-118213)
- 修复溺尸攻击玩家时反向握住三叉戟的问题
- Enabled “Find Friends” button on Xbox
- 在Xbox上启用“查找好友”按键
Performance and Stability
性能和稳定性
- Improved input latency on Windows 10 when VSYNC is enabled (MCPE-98861)
- 优化Windows 10下启用垂直同步后的输入延迟问题
Accessibility
无障碍
- Fixed a bug where UI screen reader didn’t read out default controller focus and checkbox state on the Online Play is not Rated pop-up
- 修复了UI界面阅读器无法朗读默认的控制器焦点,以及无法阅读在线游戏未评级弹窗的复选框状态的问题。
Technical Fixes and Changes
技术性修复和更改
- Renamed all references of Actor to Entity
- 把所有对Actor的引用重命名为Entity
- Renamed BlockPos to BlockLocation
- 把BlockPos重命名为BlockLocation
- Added startSequence in GameTest which allows finer control over advanced test sequences
- 为GameTest添加startSequence,允许对高级测试顺序进行更精细的操作
- GameTest sequence callbacks no longer take testas a parameter as the initial test object now lives as long as the whole test
- GameTest的序列不再把test作为回调参数,因为初始测试对象和整个测试的寿命一样长
- Updated behavior packs to require explicit module dependencies when using other native modules
- 更新了行为包,使用其他本地模块时需要明确定义其依赖关系
- Identifiers within “render_controllers” will now be considered content errors if there is no render controller matching that name
- 如果没有匹配的渲染控制器名称,“render_controllers”中的标识符将会报错
- Entity json before version 1.16.100 will no longer give a content error for the deprecated field “minecraft:foot_size”
- 1.16.100之前的实体json将不再给“minecraft:foot_size”此废弃字段提供内容错误信息
- modified condition in “animation_controllers.json” to allow mobs to enter “wield_third_person_raise” (MCPE-118213)
- 修改“animation_controllers.json”中的条件,并允许生物进入“wield_third_person_raise”
- Fixed an issue where loading into a world would cause continuous molang errors around “unhandled request for unknown variable”
- 修复了加载至世界中围绕“未知变量的未处理请求”会导致一直出现molang错误的问题
来源:zyjking